Sunday, February 27, 2011

Despite Tradeoffs, Apple’s New iPods Beguile Again

Yes, the ritual of Apple’s annual September new-iPods announcement is so well entrenched at this point that you can practically reuse the same news item every year.

But even if it’s a formula, it works. Even after nine years, no other company’s music/video players come anywhere close to the iPod in popularity.

That’s not to say, however, that the obligation to cough up new designs every year doesn’t sometimes force Apple into corners. Sometimes, redesign for its own sake isn’t always an improvement. Last year’s Shuffle, for example, had no buttons at all, so operating it was something of a challenge.

There are no design missteps this year, though, at least none as egregious. The 2010 iPod crop takes some design risks and, in some cases, subtracts some longstanding features. But in general, the tradeoffs are worth it.

Last year’s minuscule, buttonless iPod Shuffle, with its earbuds, almost looked like dental floss snagged on a tie clip. The new one, though, looks a lot like the Shuffle of two years ago, complete with playback and volume buttons, although it’s slightly smaller (1.1 by 1.2 by 0.3 inches).

When you press a button on top, the new Shuffle speaks the name of the current song or playlist out loud in a computer-generated voice (a feature retained from the tie-clip Shuffle). Apple would probably tell you, though, that the Shuffle’s best feature is its price: $50. (The storage is 2 gigabytes, and you have a choice of five metallic colors.)

The riskiest new iPod is the Nano, which dispenses with the click wheel that has come to define the iPod. Instead, the entire front surface is a glass touch screen like an iPhone’s. The software looks like the iPhone’s, too. You navigate by swiping the screen left or right, you play a song by touching its name and you rotate a photo by twisting two fingers on the screen.

In fact, you can rotate the entire screen that way. That’s handy, because the Nano now has a clothing clip, too, and you don’t always clip it on upright.

The Nano is now about the size of a Triscuit, so only about four of the traditional iPhonish icons fit on a screen. You will have to do a lot of flipping through the screens until you find the control or the list you want. To return to the Home screen, you can either keep swiping to the right, or just hold down your finger for a moment on any empty part of the screen. (You can rearrange the icons, but you can’t install any new ones; it’s not really the iPhone software.)

The touch screen is smooth as silk, quick to respond, and crazy fun to use. So much fun, in fact, that you may completely miss how inefficient it really is. In lists, only three song or album names at a time fit on that tiny screen.

Note, too, that while Apple giveth, Apple sometimes taketh away, big time; in this round it has removed the previous Nano’s camcorder, video playback and alarm clock, and even its tiny speaker. Maybe that would have been too much to cram into a 1.5 x 1.6 x 0.4-inch square, but it’s sad to see them go.

The FM radio is, mercifully, still there, and you can even look at your photos, although an electron microscope would be helpful. (You can’t spread two fingers to zoom in, as on the iPhone and Touch. You can double-tap to enlarge a photo a bit, but that’s it.)

The really bad news: bizarrely, the earbuds supplied with all of this year’s iPods no longer have playback controls on the cord. That’s O.K. on the Shuffle, which has physical buttons for Pause and Next Song. But on the new Nano and Touch, you can’t pause or change songs without stopping your run, looking down, waking the screen and tapping buttons on the glass (or yanking out the earbuds). Bad Apple!

Your only option is to pay $30 for Apple’s playback-control earbuds, or $11 for a Scosche adapter that adds these controls to any earbuds or earphones. Factor that in when you’re considering the new Nano, which otherwise costs $150 for the 8-gigabyte model and $180 for 16 gigabytes.

Without question, the most droolworthy new iPod is the new iPod Touch ($230 to $400, for capacities of 8 to 64 gigabytes).

An iPod Watch Project Explodes Online

Minimal The LunaTik watch designed by Minimal will house an iPod Nano.

A project that began with an iPod Nano and an experimental wristwatch design has quickly exploded online, receiving over $540,000 in funding through Kickstarter, a Web site that helps people find support for projects.

The project was created by the Chicago-based design firm Minimal, which wants to take the iPod Nano, Apple’s latest tiny multitouch iPod, and incorporate it into a wristwatch. Those who pledge $25 to the project will receive a Nano-holding watch kit when it is produced.

Scott Wilson, founder of Minimal, said his company had been astonished by the response to the idea.

“It just seems to keep on going,” Mr. Wilson said, referring to the number of pledges received since the project idea was posted online two weeks ago. “I had expectations that we would get $15,000 in funding from Kickstarter, but by the second day of sales we had quickly passed that.”

Fred Benenson, an employee at Kickstarter, said on Twitter Thursday that the project was the first on Kickstarter to top $500,000 in funding.

Yancey Strickler, a co-founder of Kickstarter, said he believed the project has been successful on the site because the design company making the watch was offering a “narrative into the process of how the product has been made.”

“The design of the product itself is interesting and innovative, but funding it through Kickstarter gives people input into the creation and artisanal method that goes into making this product,” Mr. Strickler said.

The TikTok design created by Minimal turns the Nano into a watch by letting you snap it into a wrist dock. The LunaTik, a more expensive design, is meant to be more permanent. It is made of aluminum and holds the Nano in place with screws.

Steven P. Jobs, Apple’s founder and chief executive, suggested a similar idea during the company’s announcement of the new iPod in September, saying, “One of the members of our board of directors is going to use it as a watch.” And the company clearly had this idea in mind in the design stage, as there is a feature built into the Nano that makes the default screen look like an analog clock.

Mr. Wilson said he decided to finance the project through Kickstarter to ensure that his designers had more input on the final product.

“I’m most excited about using this platform to give creative control to the designers and experiment with the product without having to enter a complicated corporate deal to produce it,” Mr. Wilson said. “It seems to be working; there’s nothing more validating than someone putting a credit card down to buy something.”

Minimal

Best Media Apps for iPad

The historical media verticals of radio, television, print and Web evaporate inside the frame of an iPad—it’s all just content, backlighted and inviting, waiting for the swipe of a finger. Long-form narrative and news has found a reliable wing man in the iPad.

On the desktop, we clink links, scan the result and then click some more, drilling down in search of information, but never actually reading much of anything.

Because of its screen size and relative heft, the iPad allows and encourages the user to quit typing so much, lean back and actually read something. And in the process, it renews the romance of reading: People want to touch what they are learning about and the iPad enables that intimate relationship, along with reading something longer than a Twitter post or a news alert.

A few of my favorites:

BBC NEWS (FREE): With its smartly organized grid on the left and column on the right, the BBC app enables quick skims and deep dives with equal facility. It’s a pretty, non-buggy window on the day’s events around the world. A news ticker at the top keeps the reader up to the minute and there’s an option to listen to BBC radio live as well.

NEW YORK POST (FREE): Let’s say that someone, and we are not naming names here, has a bit of a taste for the tabloid side of the street. But it might seem less than green to buy a dead-tree version of the New York Post just to look in on Page Six and see what kind of war the sports section is attempting to gin up. The New York Post’s app is so there for you. Good horizontal and vertical navigation, with a dropdown bar that gets you to where you want to go. Miss “the wood,” the screaming front cover? No worries. On the iPad, you can make your own tabloid cover and send it to a friend. A useless, but totally seductive utility.

INSTAPAPER (FREE AND $5): You are doing a ton of Web research at your desk, but no time to digest. Instapaper lets you mark a document and then later, say leaned back in a chair after the house has quieted down for night, go through all those documents in a clear, clean, easy to read format.

The $4.99 you fork over for the paid version of Instapaper on the iPad may be the best fin you will ever spend, allowing you to archive Web pages for offline reading in an iPad-optimized format that makes reading long-form content a pleasure.

NETFLIX (FREE, BUT $8 MONTHLY FEE) : It’s bedtime and your spouse is watching “House Hunters,” which is a great show and all, but blows a whistle you cannot hear. That device on your nightstand that you have been checking e-mails with can instantly spring to life with all manner of streamed movies and television shows from Netflix. Just hit play, pop on your headphones—all while holding hands with your partner. You are alone, watching what you want, but you are alone together.

REUTERS NEWS PRO (FREE): For the business minded, Reuters has separate buttons on the bottom of the display for current information on markets, stocks and currencies. And the main page bifurcates horizontally into top news and video, with a horizontal navigation that invites skimming across lots of rich content. Once you are deeper in the app, there is a drop-down index that lets you see news by country and region

iPhone Gems: The Beatles LOVE, Metal Slug Touch + Volcano Escape

Welcome to the latest edition of iPhone Gems! This week, we’re spotlighting three applications that are pretty different from one another—an app that spotlights The Beatles’ and Cirque du Soleil’s LOVE album and theatrical performance, a just-released casual game, and a recent update to a classic arcade game series.

Our top pick in the bunch is the free application called The Beatles LOVE, but Bravo Game Studios’ Volcano Escape is also worth checking out if you’re a fan of endless climbing games. We’ve also included a brief “did you see this?” update on EA Sports’ NBA Jam, which we reviewed last week. Read on for all the details.

Cliched though the sentiment may be, we truly loved The Beatles’ LOVE album and live Cirque du Soleil performance, so we were surprised that while the album’s enhanced iTunes re-release received so much attention last week, the simultaneous debut of a related app—The Beatles LOVE (Free, version 4.4.2)—was barely acknowledged. Developed by Mobile Roadie, which creates apps that help musicians promote their music and live performances, this application leverages such a considerable quantity of audio, video, and photo content that Beatles fans should definitely check it out.

Designed largely to complement the Las Vegas show of the same name, LOVE plays Beatles music, as well as streaming video clips from the show, LOVE album, and the show’s All Together Now documentary. Interestingly, the app automatically finds and plays full songs if they’re in your iPod/iPhone/iPad library, and preview clips if not, arguably erring only in selecting original album tracks from your device rather than the remixed ones from the LOVE album. Photos and Love Insider sections include materials found in LOVE’s official show program, while other buttons found on a scrolling pane at the main screen’s bottom lead to news updates, a fan wall, and web-based stores to purchase Beatles merchandise. Taken together, these features bring the band’s sounds and imagery to life while providing new information, a limited social experience, and opportunities to acquire more content.

Viewed most cynically, The Beatles LOVE is little more than a promotional app for the band and show, mixing in bits of information with “buy” buttons, pictures, and web links—the latter within a browsing environment that isn’t optimized for the iPhone or iPod touch. But it’s hard to be cynical here: Mobile Roadie has executed so well on LOVE’s various specifics, ranging from the fun scrolling L, O, V, and E letters at the top of the screen to the content stored within its 17 buttons, that the app actually manages to transcend the value of the printed show program—something that sells for $13 and is not as easy to carry around. All we would want from The Beatles LOVE is even more content: full-length videos from the show and a more device-specific web store. It’s rare for us to load a free application and leave wanting to spend more money, but this one came very close to making that happen. iLounge Rating: A-.

As much as we would have preferred to say this in a different way, we couldn’t help but express the sentiment bluntly: SNK Playmore’s Metal Slug Touch ($2, version 1.1.1) is a turd. Released some time ago as a tilt-based version of the classic series of Neo-Geo shooting games, it more recently received updates that improved the controls and lowered the price from $5—the latter perhaps only temporarily. In any case, you can save your cash; what’s here still stinks.

Unlike the once storied original franchise, which primarily placed you in control of a soldier who walked through impressively illustrated third-world environments with guns a blazin’, Metal Slug Touch keeps you inside of a tank or an airplane for its brief four stages, endlessly shooting a cannon whilst occasionally using a second weapon—bomb or missile—plus jumping or evading, based on whether you’re in the tank or plane. Dumb enemies flock around you, dumping all sorts of ammunition on the screen in your general direction, and you either literally plow through them or try to rotate your gun towards them so that you can keep advancing to the right. Boss encounters end each level, starting with boring but large vehicles and moving up to alien ships as the crew of mindless attackers shifts from men to UFOs.

The key ingredient in Metal Slug’s successful arcade formula was its insane level of pixel-level 2-D artwork, which at one point in the past wowed fans of highly similar run-and-shoot titles by overloading each screen with so much detail that you couldn’t help but be impressed. Rolling through the iOS version’s repetitive stages, which leave too few opportunities to make meaningful jumps and even fewer to really appreciate the scenery, it’s hard for a fan to do anything more than lament how the passage of time and the over-simplification of the formula have wrecked Metal Slug on this platform. Virtual controls make both your vehicle and its gun feel imprecise; unlimited continues and too little inherent challenge also contribute to making the experience feel like a shadow of the hard core original titles; even the music sounds like it’s been dumbed down for devices that are clearly capable of more.

It’s interesting, though, that SNK has tried to re-release this game a year after it originally debuted in hopes of re-igniting interest. A smarter move would have been to go back to the drawing board and apply the virtual control scheme to a different and better Metal Slug title, if not something completely new then one of the old games. This one doesn’t feel like it’s worthy of $2, say nothing of the original $5, and would much better be forgotten than resurrected. iLounge Rating: C-.

Amongst the many casual game formulas that have been demonstrably popular in the App Store, “climbing” games, Tiki-themed titles, and run-and-shoot action adventures are as good as any three to mix together into a single release. That’s what Bravo Game Studios has done with its just-released Volcano Escape ($2), which combines the gameplay mechanics of Doodle Jump and Konami’s classic shooter Contra with the looks and sounds of Pocket God. You pick from one of six characters, most locked at the start, and use dual joysticks plus a jump button in an attempt to shoot and jump your way up from the bottom of an active volcano. Glowing lava grows at the bottom of the screen as you move from platform to platform, providing an ever-dangerous obstacles as you jump up on platforms, and “evil lava god minions” need to be shot and dodged as you continue your ascent.

As simple as the “keep moving upwards” gameplay has been in earlier games of this sort, Bravo incentivizes you to keep playing by rewarding you for reaching performance targets: lines are automatically drawn on the level to show you how far other players have ascended the volcano—with two characters unlocked at 1,500 and 15,000-foot heights—while power-up boxes can be collected and enemies defeated to unlock other characters. Only one character, Corey, is sold as a $1 in-app purchase to give you five lives rather than one, a not especially cool way of reducing the challenge level.

Volcano Escape’s strongest assets are its aesthetics and power-ups, both of which up the ante for $2 casual titles. The tiki and volcanic artwork is 3-D rendered and unquestionably superior to the flat 2-D stuff we’re accustomed to seeing in climbing titles. Bravo’s art is backed by a respectable soundtrack and audio effects that have the same sort of interesting, “out there” inspirations we heard in the company’s earlier edutainment title Mr. Hat and the Magic Cube. Additionally, though the “keep climbing” concept can easily get really old really quick, boxed power-ups such as a jetpack that plows straight through platforms help keep the pacing interesting, and a multiple sequential jump feature helps you feel as if you really have the opportunity to keep ahead of the lava—assuming that you can shoot the enemies in your path. It all works a lot better than it could have.

That said, there’s no escaping from the fact that this title could have easily become more than just a quick pick-up-and-play casual game with additional levels and challenges. Right now, it’s a good enough app to merit quick sessions here and there, but it’s obvious that developers with Bravo’s design talents could and should be doing more. Hopefully Volcano Escape will evolve into something even deeper, because the core gameplay and audiovisual assets here feel like they’re ready for bigger and better adventures. iLounge Rating: B.

Last week’s release of NBA Jam for the iPhone and iPod touch was a pretty big deal: Electronic Arts nailed everything except for the multi-player mode and iPad support fans would have expected from this latest title. And it also included some funny unlockable teams that are easy to miss amongst given all of the real NBA choices: the Republicans—George W. Bush, Dick Cheney, John McCain and Sarah Palin—Democrats including President Obama, Vice-President Biden, and both Clintons, plus the Beastie Boys, an EA Mobile team, the original NBA Jam team, a bunch of team mascots, and the Stickmen used in the game’s tutorial mode.

Try entering REP, DEM, and MAS as initials to unlock the Republicans, Democrats, and mascots. You can also use the in-app purchase system to unlock all of the hidden teams without having to enter anything. These little extra treats make the latest version of NBA Jam even more like the original arcade games, which employed hidden “easter egg” features and characters to impressive effect.

Thousands of additional iPhone, iPod, and iPad app and game reviews are available here.

If you have a comment, news tip, advertising inquiry, or coverage request, a question about iPods/iPhones/iPad or accessories, or if you sell or market iPod/iPhone/iPad products or services, read iLounge's Comments + Questions policies before posting, and fully identify yourself if you do. We will delete comments containing advertising, astroturfing, trolling, personal attacks, offensive language, or other objectionable content, then ban and/or publicly identify violators.

Saturday, February 26, 2011

Apple has no plans for smaller iPhone

Despite recent reports, Apple is not developing a smaller version of the iPhone, according to a New York Times report. Citing people briefed on Apple’s plans, the report states that Apple is exploring ways of making the device less expensive and allowing users to control the phone with voice commands, but is not working on a smaller version, in part due to fact that it would be more difficult to operate, and would likely not represent much of a cost savings. In addition, a smaller screen might force some developers to modify their apps, something that Apple wants to avoid. The report continues, citing a senior Apple executive as saying during a private meeting that it didn’t make sense for the company to make multiple iPhone models, and that it would continue its practice of dropping the price on older models when it introduces a new one. “Although the innards of the phone, including memory size or camera quality, could change to offer a less expensive model, the size of the device would not vary,” said a person with knowledge of Apple’s plans and who has worked on multiple versions of the device.

A separate person with knowledge of Apple’s plans is cited in the report as saying the company was actively building a more versatile version of its MobileMe service. The new version is expected to be free, according to the report, and would allow users to sync their files without using a cable. “The goal is that your photos and other media content will eventually just sync across all your Apple devices without people having to do anything,” the person said. Interestingly, the report also mentions the “N97” code name that has previously been tied to the project of a cheaper iPhone; according to several of the NYT’s sources, N97 was actually the code name for the Verizon iPhone 4, which launched last week.

Updated Version of iPad Software Arrives

Apple AirPlayApple Apple AirPlay can stream video and photos from the iPad to a television equipped with Apple TV.

Apple released a free updated version of its iPad operating system on Monday morning that will introduce a slew of new features, including some that are already on the iPhone and iPod Touch.

The update, called iOS 4.2, was expected before year-end after Steven P. Jobs, Apple’s chief executive, announced the new features at an Apple product event earlier in the year.

For people who own the latest version of the iPhone and iPod Touch, some of the iPad updates will look familiar. The software gives the iPad the ability to create folders for applications on the device’s home screen for categorizing applications. There are currently more than 40,000 apps available for the iPad.

Multitasking will also be introduced to the iPad, making it possible to run one app–like playing music–while running another program.

Apple FoldersApple Apple added the ability to organize applications into folders on the iPad.

Another feature that is included in the new update is a product called AirPrint that offers the ability to print files wirelessly to a small number of printers that support this feature. Apple has said that initially Hewlett Packard will offer a series of AirPrint-capable printers, but other brands are expected next year.

AirPrint is intended to be very simple to use: once the device has been paired with a printer, users can simply press a on-screen print button and print photos, PDFs or e-mails, wirelessly without having to download and install confusing drivers.

It is unclear how many iPad owners will use the AirPrint feature as one of the benefits of tablets is the ability to read documents that would normally be printed on the go.

For Apple fans who own the latest Apple TV, the new iOS supports a feature called AirPlay which will enable a person to wirelessly stream content on the iPad to a television set.

The feature, can send high-quality photos, video or music to the Apple TV using a Wi-Fi connection.

Apple is also adding new features and document support to its suite of word processing products, which include Pages, Numbers and Keynote. All of the latest features and updates will be available for iPads through the iTunes store.

The iPad has been extremely successful since its launch earlier in the year. According to Apple’s latest financial report, the company has sold over 7.5 million devices since it went on sale in April. Apple is expected to continue its high sales numbers during the holiday season as shoppers purchase iPads as gifts.

Vatican: You can't confess your sins to an iPhone app

Vatican says Catholics an app for your iPhone can't replace a visit to the confessional. Vatican says Catholics an app for your iPhone can't replace a visit to the confessional.

Confess to your iPad? Not so fast, says the Vatican.


Officials in Rome have declared that an app available on Apple's iPhones, iPads and the iPod touch cannot serve as a confessional.


"One cannot speak in any way of confessing via iPhone," Federico Lombardi, the Vatican's spokesman, said in a statement. "This cannot be substituted by any IT application."


Confession: A Roman Catholic app walks Catholics through the sacrament.


It also keeps track of your sins and the time between confessions, information it keeps locked away via password protection.


Created for "those who frequent the sacrament and those who wish to return," the Indianapolis-based developers Little iApps says the Confession was meant to be used while in the confessional, but not as a replacement for it.


"This app invites Catholics to prayerfully prepare for and participate in the Rite of Penance," it said in a press release.


The company claims the app received an "imprimatur" from Bishop Kevin C. Rhodes of the Diocese of Fort Wayne, suggesting it was approved by the Catholic Church.

My Movies for iPhone Pro by Binnerup Consult

Dwnld iTunes bdg V wht88x48 My Movies for iPhone Pro by Binnerup Consult


We would like to ask you to review “My Movies for iPhone Pro” on your site. The app has been available in the AppStore since August, and have just been updated with additional functionalities, and at the same time the price have been lowered. Now where promotional codes have been extended to world-wide use, we hope that would interest reviewers.


The application have an exceptional rating score of minimum 4,5 stars in more than 20 countries, hereof 4,5 star in United States based on 95 ratings, 5 stars in United Kingdom based on 43 reviews and 4,5 star in Germany based on 68 reviews. The ratings give a good indication of the application being the quality product we have worked it to be – our application ratings are much higher than any competitive product.


With this app users can maintain their movie collection from our service of more than 350,000 DVD, Blu-ray and HD DVD titles worldwide, allowing them to view trailers, add titles by scanning barcodes or even scan a title in the video store and watch the trailer directly. If the user has a title that is not available in our service, they can report it missing and our staff will create the title for them – the user can also manually create titles in the collection.


App home: http://www.mymovies.dk/products/my-movies-for-iphone/pro.aspx
iTunes url: http://itunes.apple.com/us/app/my-movies-for-iphone-pro/id382411272?mt=8


By enabling the online collection, the user gets a website of all their movie titles which they can share with family and friends, allowing them to view the users movie collection.


The application automatically synchronizes the collection between multiple phones and/or iPad’s for use with recently released My Movies for iPad.


We will be glad to provide you as many promo codes as you need for testing. If you wish to run a contest/competition for promo codes on your site – we will also be glad to provide you several promocodes for this.


 

App Review: Amp Music Player by Vicious Dericious

Amp Music Player 3 125x125 App Review: Amp Music Player by Vicious Dericious


-Introduction- Amp music player is a stunning new play to listen to your music on your iphone/ipod. Out of the few music players for the device this one is my favorite and I have even replaced the basic music player with this. When you open up the app after download you will have to wait a couple of min for the app to download your music to it. The app will then take you to one of the several menus that you can choose from. A great feature is that you can change the theme of the app to one of the 4 free themes. There are two premium themes that are very nice!

-Pros&Cons- Unlike your basic music player for your device this one lets you “QUE” music, so that you can listen to whatever song you like without making a playlist. If you scroll over to the “Now Playing” feature it not only shows the song that is playing but it also will search you tube for the music video,get lyrics. and even show concerts in your area. I tried this app with 10 songs some popular and some so not and it got 7 out of the songs correct on music video and lyrics! If you have your own lyrics it will use them. They removed the ads in a recent version of the game.  The problems that I get out of this app are; slow start up, a few crashes, and a freeze. The pros out weigh the cons by alot, a new upgrade would make this app almost perfect. Anther complaint is the way the menus are set up. They get a little confusing on your first time using the app but I like it better than the basic music player. Last thing I do not like is there is little themes to choose from only 6. Overall this is bar far the best music player replacement app I have yet to find my score for this app is a 9/10 and I highly recommend this to any music lover!

Sony exec denies earlier report of iTunes withdrawal

A Sony executive has denied a report from earlier in the week that suggested the company was considering pulling its music from the iTunes Store. In an earlier interview with The Age discussing the company’s Music Unlimited streaming service, which launches in the U.S. Australia, and New Zealand today, Sony Computer Entertainment CEO Michael Ephraim said, ‘‘If we do [get mass take up] then does Sony Music need to provide content to iTunes? Currently we do. We have to provide it to iTunes as that’s the format right now.” He continued, ‘‘Publishers are being held to ransom by Apple and they are looking for other delivery systems, and we are waiting to see what the next three to five years will hold.’’ Sony Network Entertainment COO Brandon Layden has since spoken with SAI, denying the idea that the company is threatening to withdrawal from the store. “Sony Music as I understand it has no intention of withdrawing from iTunes, they’re one of our biggest partners in the digital domain. I think those words were either taken out of context or the person who spoke them was unclear on the circumstances.” As the second-largest of the “big four” record companies, Sony controls a large number of important artists and a large percentage of the music available on the iTunes Store.

If you have a comment, news tip, advertising inquiry, or coverage request, a question about iPods/iPhones/iPad or accessories, or if you sell or market iPod/iPhone/iPad products or services, read iLounge's Comments + Questions policies before posting, and fully identify yourself if you do. We will delete comments containing advertising, astroturfing, trolling, personal attacks, offensive language, or other objectionable content, then ban and/or publicly identify violators.

Friday, February 25, 2011

Apple Testing Three iPhone 5 Prototypes, One With Slide-Out Keyboard?

toprightMonday February 14, 2011 05:00 PM EST; Category: iPhone
Written by Eric Slivka


Keyboard Buddy Case for iPhone 4
Taiwanese site Apple.pro reports (via AppleInsider) that Apple has been testing three separate prototypes for the fifth-generation iPhone, including one with a slide-out keyboard. There are three iPhone5 prototype
one is a sliding cover which
Is the introduction of the keyboard after the side cover

Other prototypes are said to be similar to the iPhone 4 except with an upgraded battery and apparently an 8-megapixel camera, up from the 5-megapixel sensor found on the iPhone 4's rear-facing camera. The report likens those prototypes to the transition from iPhone 3G to iPhone 3GS, with the same basic design augmented primarily by improvements in the device's internals.

As for claims of a slide-out keyboard, the rumor seems incongruous with Apple's devotion to multi-touch functionality with on-screen virtual keyboards. Normally, we would simply cast such suggestions aside, but Apple.pro has a strong track record of providing leaked information from Apple's product pipeline. Most recently, the site posted photos of a small Apple-branded touchscreen that appeared a few months later in the company's latest iPod nano.

The site also notes several times that these are prototypes, suggesting that the model sporting a slide-out keyboard could simply a design put together by Apple for the purposes of testing out various form factors, and may never be intended for a public release.

Today's report from Apple.pro also reiterates ongoing claims that the next-generation iPad will be thinner and will carry at least one built-in camera.

Small iPhone to Have Edge to Edge Screen, Voice Navigation?

toprightSunday February 13, 2011 04:45 PM EST; Category: iPhone
Written by Arnold Kim


The Wall Street Journal has updated their previous story, adding some new details about the rumored smaller iPhone. The person who saw the prototype of the new iPhone said the device was significantly lighter than the iPhone 4 and had an edge-to-edge screen that could be manipulated by touch, as well as a virtual keyboard and voice-based navigation. The person said Apple, based in Cupertino, Calif., also plans to upgrade the iPhone 4.

The new phone is said to have an "edge to edge" screen with (obviously) a touch interface. The one possibly new feature appears to be "voice navigation". Apple already offers some rudimentary Voice Control with the current iPhone, so it's not clear if this voice navigation is something really new. The newspaper also adds that the iPhone 4 is also expected to be updated.

A Simple Swipe on the iPhone, and You’re Paid

And then goes on to change the world forever.

1967: Why is it necessary to wait in line for a human teller if all you want to do is withdraw cash?

1974: Why shouldn’t your document on the computer screen look the same way it will when it’s printed?

1991: If shampoo always settles to the bottom of the bottle, why is the cap on top?

Recently, a San Francisco company has been asking an equally groundshaking question: Why can’t everyone accept credit cards?

Look, credit cards are great. There’s a paper trail, there’s fraud protection, there’s incredible convenience — just swipe and go. But why is it that only companies accept them?

Why can’t we use them to pay the piano teacher, the baby sitter, the lawn-mowing teenager, even first graders at their lemonade stand? Why aren’t credit cards accepted at garage sales, food carts and PTA bake sales? Heck, when your tipsy buddy wants to borrow $20 for a cab home, why can’t you eliminate the awkwardness and future conflict by just running his Visa card on the spot?

“Well,” you’re surely spluttering, “because — well, just because! That’s just how it is. Only actual companies take credit cards, everyone knows that!”

Yeah, but why?

The company asking that question is called Square. Its chief executive is Jack Dorsey, who co-founded Twitter — heard of it? Square is not only asking why, it’s proposing to change that rule for good.

There are actually some good reasons individuals don’t accept credit cards; the whole system is a nightmare of fees and red tape.

To become a credit card merchant, you have to buy the card-reading equipment, which costs several hundred dollars. You generally pay a setup fee, and you commit to a one- or two-year contract with the processing company. You pay $15 to $25 a month, and minimum transaction fees of $25 a month, even if you had no sales at all.

The Square Up system, on the other hand, eliminates that stuff. All of it. It makes the barrier to entry into the credit card world so low, there’s virtually nothing to stop you, the little guy, from taking the leap.

First, the equipment: you need an iPhone, iPad, iPod Touch or an Android phone. Why buy a fancy authorizing machine, when you already have a computer in your pocket?

Unfortunately, Apple steadfastly refuses to add a card-swiping slot to the iPhone. So Square provides you with a tiny half-inch reader attachment that snaps into, of all things, your phone’s headphone jack. The reader has a slot where you can swipe a credit card.

(The name Square, of course, refers both to the shape of the little reader and to what it does — as in, “are we square?” Cute.)

The Square plug is free. In other words, not only are you spared the contracts, the minimums and the monthly fees, but your equipment cost is zero. For all Square cares, you can keep your reader in a drawer somewhere and use it once a year.

For each transaction, Square charges you 2.75 percent of the total, plus 15 cents. That’s a lot simpler, and usually cheaper, than actual merchant accounts, where you might pay 3 or 4 percent, depending on the kind of card, plus 30 cents a transaction.

So let’s say someone from Craigslist comes over to buy your old junk. You snap the Square reader into your phone or tablet. You tap in the amount of the purchase; it could be $1 for a yo-yo, $25 for a box of old records or $12,000 for a used car (there’s no maximum amount). You type a description if you like, and maybe even take a photo of what you’re selling.

Now you swipe the customer’s card, which may take you a couple of tries. Your happy customer signs the phone’s touch screen with a finger (a coming software revision will make this step optional). If you like, you can tap in the customer’s e-mail address; the receipt is then sent automatically, complete with a little map showing exactly where the transaction took place.

The software is beautiful and dog-simple. To sign your name, you scrawl with your finger where it says “sign here.” Think you can handle this?

You can add a tip, when that’s appropriate. You can accept and track cash payments. And you can accept credit card payments without the card itself — over the phone, for example. You just need the card number, expiration date and security code, although these transactions cost you more (3.5 percent).

The iPad software is even nicer. It features a “shelf” depicting the kinds of things you sell the most often, with prices included, which is great if you run a small store.

Tech Behind Hit Games Comes to iPhone

The technology behind hit videogames such as “Batman: Arkham Asylum” and “Gears of War 3? is coming to iPhone and iPad game developers this week, in another sign that mobile gaming is booming on Apple’s platforms.

Chair Entertainment“Infinity Blade”

Epic Games is planning to release an updated version of its game-development tools, known as the Unreal Development Kit, to the public Thursday. The kit, which is free to download, will include new tools to create high-quality graphics and animations on iOS, effectively simplifying and speeding up the development processes for games. Epic doesn’t charge license fees to tinker with the kit nor to make free games. But, if developers want to sell their apps, they have to pay a $99 licensing fee and 25% royalties after the first $5,000 in sales.


“Apple’s App Store is the most vibrant market for mobile gaming,” said Epic co-founder Mark Rein. “If you’re going to make a game for a mobile device, and you want to make the most money, you’re nuts not to make it for iOS.”


Over the past few years, Apple has added technologies to improve the visual capabilities of the iPhone, iPad and iPod Touch. It also has marketed games heavily in both advertising campaigns and in its stores. The Cupertino, Calif.-based electronics maker also hired prominent videogame maker Graeme Devine last year to help manage relationships with top game makers, such as Epic. Devine recently left Apple to create his own games for the company’s mobile devices.


Apple has sold more than 125 million devices using its iOS operating system, strongly competing against the Nintendo DS, which has shipped roughly 135 million units, and the PlayStation Portable, which has sold more than 62 million units.


The results of building on the Apple platform have been good so far for Epic, too.


The company recently released “Infinity Blade,” a fighting game that Mr. Rein said could help usher more games with high-end graphics to iOS. Industry pundits have already pegged Infinity Blade’s sales at more than $1.5 million in its first four days on the market. Apple’s Game Center social network lists more than 300,000 users playing the game at $5.99 a pop.


So, what about Google’s Android operating system?


Mr. Rein said he largely agrees with id Software’s John Carmack, who recently outlined his concerns about the Android platform in an interview with Ars Technica. Among them: the wide variety of Android phones available on the market makes writing applications that can work across the board challenging, and Google’s Android Marketplace doesn’t allow for applications above a certain file size, a definite problem for both Infinity Blade and id Software’s “RAGE,” which are rather large downloads.


But, Mr. Rein said, he expects Google will come up with solutions to those problems over time.

Yuanta Securities analysts claim iPad 2 will be delayed until June (Updated)


The iPad 2 may be delayed due to "production bottlenecks" at manufacturing company Hon Hai Precision, parent company of Foxconn. This delay is partially the result of unspecified changes in the iPad 2 design made by Apple before the Lunar New Year on February 3, according to a report from Yuanta Securities analysts Vincent Chen and Alison Chen.


"Our checks suggest new issues are being encountered with the new production and it is taking time to resolve them," writes Chen. "As a number of Android 3.0 tablets are being launched in April and May, the delay in iPad 2 shipments may give the Android camp a brief window of opportunity."


A two month delay would push the iPad launch close to Apple's Worldwide Developers Conference and the expected launch date of the iPhone 5. It is possible that Apple could tie the announcement and launch of the two iOS devices together, but the retail debut of two extremely popular devices at the same would be a logistical nightmare. A delay would also cut into analyst's forecast of 30.6 million iPad shipments for 2011, a figure that could drop to 23 million following a delay.


We should note this latest report contradicts previous rumors that suggest the iPad 2 has entered production and is on track for a March release. Both the Wall Street Journal and Japanese website MacOtakara claim to have sources that confirm the iPad 2 is rolling off Asian production lines. According to Bloomberg, an Apple representative in Hong Kong declined to comment on this delay, and Hon Hai spokesperson Edmund Ding was not reachable.


Update: The Loop chimed in with a rebuttal that claims this rumor is absolutely not true. And AllThingsD also claim the iPad 2 will be introduced during a March 2 event.

Rumor: iPhone 5 to land in September

In a research note, analyst Craig Berger of FBR Capital markets makes the bold claim that the iPhone 5 will not launch until September, a timing that overlaps with Apple's annual iPod refresh. Berger writes,

"we think a September launch is more likely, off from Apple's traditional iPhone launch schedule, but giving the firm more time to enhance its next-generation instant communications on the phone."
To back up this claim, Berger cites reports from Asian parts suppliers that are still ramping up their production of casings and touch panels for the iPhone 5. According to Berger, some chip vendors still have not received orders from Apple, and other component suppliers, such as those for the image sensor, have not been determined. Combined, these various reports paint a picture of a device that may not be ready for a large volume launch within four to five months.
Keep in mind that this information is based upon one analyst's interpretation of information obtained from his market sources. While analysts are sometimes correct with their predictions, they are often wrong. A survey of earnings predictions shows that independent financial bloggers are often better than professional analysts at predicting Apple's quarterly financial earnings.
To further cast doubt on this September launch, the Loop chimed in with its rebuttal that claims this rumor and the iPad rumor from earlier today are false. The take home message here is to regard this report with a grain of salt and assume the June iPhone 5 launch is a go until we receive additional evidence that suggests otherwise.
Click here to read all iPhone coverage

An iPod Speaker Dock Goes Vertical

Most iPod docks make an effort at speaker separation for true stereo sound but, truth is, you’re not going to get much physical separation of speakers in a 12-inch-wide chassis.

Audyssey iPod Dock Audyssey’s Audio Dock is an iPod dock that also doubles as a computer speaker.

Audyssey doesn’t even try.

The company, which has designed high-end home theater systems since 2002, just introduced an iPod dock that follows a vertical, rather than horizontal, format. The $399 Audio Dock: South of Market Edition is only 5 inches wide but 9 inches high. (Somewhat oddly, it’s named after San Francisco’s South of Market neighborhood, although Audyssey is based in Los Angeles.)

Inside, the Audio Dock has two four-inch woofers and two three-quarter-inch tweeters that are side-firing to provide the illusion of stereo separation.

Unlike most iPod docks, the Audio Dock also doubles as a computer speaker (it’s made to live more on the desktop than the countertop). The dock also includes built-in Bluetooth and microphones mounted at the front and back, enabling it to be used as a speakerphone when connected to an iPhone, a cool extra. Audyssey includes a remote that enables you to answer calls from across the room, as well as more prosaic adjustments to volume and tracks.

Its price range puts it in direct competition with the outstanding Bose SoundDock series. But while Bose employs hardware engineering to bolster bass, for instance, Audyssey relies on its deep knowledge of digital signal processing and electro-acoustic design to enhance sound, according to Robb Mason, director of marketing for Audyssey. The result, he says, is deeper bass, not louder bass.

I had a listen to the Audio Dock during a meeting with Mr. Mason and the speaker does deliver crisp midrange and a very warm bass. I have a Bose SoundDock at home and while I couldn’t compare the two side by side, the Audio Dock’s bass seemed a bit cleaner than that of my SoundDock. (I played my own music from my iPhone to provide a slightly truer comparison.) I didn’t have a chance to try the phone capabilities, but it seems like a great idea if you’re using the speaker on your desk.

All in all, the Audio Dock sounds fantastic and delivers great value by doubling as a PC speaker and speakerphone. It works with the iPhone 4, iPhone 3GS, iPhone 3G, iPod Touch, iPod Nano (fourth and fifth generation) and iPod Classic.

It will hit Apple stores in early November.

The Facebook iPad app maker: Friendly

I shot this for my dad, who just got an iPad and just got on Facebook. I helped him yesterday get his account setup. It’s interesting bringing a new family member onto Facebook.

Things we take for granted, like adding a profile photo, are fairly difficult for new social network users. I keep a photo of myself on all my devices so I can get one up quickly, but he didn’t have a photo of himself on his iPad.

Other things I understand deeply that he doesn’t? What happens when you “friend” someone. He had never done it before and didn’t understand the consequences of doing that. He didn’t know his news feed would change, for instance, or that that person would be able to see everything he puts up on his profile.

Heck, we haven’t even started to cover what privacy settings he should change.

Anyway, one problem on the iPad is that there isn’t an official Facebook app. That doesn’t seem to be a problem, right, but because the web page isn’t designed for touch it can sometimes be frustrating.

In this interview I meet the developer behind Friendly, Cyril Moutran, co-founder of Oecoway, and we get a good demo of what Friendly does for iPad and we also talk about why he only develops apps for iPad and is skeptical about other platforms, like Android or WebOS.

You can get Friendly on iTunes here.

General Electric Goes Mobile with iPad and iPhone

GE may have started with a single bright idea. But its current influence extends far beyond light bulbs and home appliances. GE is one of the world’s largest technology companies, with business units devoted to aviation, clean energy, financial services, media, and health care technology, to name a few. As the company imagines, develops, and builds technologies that transform the way we live, it’s channeling the equally transformative power of iPad, iPhone, and in-house apps to generate new business possibilities.

“Innovating for the future is who we are,” says Linda Boff, GE’s Global Director of Marketing Communications. “We’re always thinking about what’s next. How can technology make lives better and help our customers be more efficient? iPad and iPhone are wonderful ways to inspire us and help us get GE there.”

When iPhone was released, GE quickly recognized the business value of enabling its workforce with fast, mobile data access via an easy-to-use interface.

“We were early adopters of mobile technology,” says Dayan Anandappa, Director of Digital Technologies and Collaboration. “Not just for email, but for scheduling, productivity, and getting content anywhere. Before iPhone, travel and meetings always required a laptop. Now you’re no longer tethered to your location — and you’re still productive.”

The introduction of iPad created further opportunities for mobile productivity at GE. “iPad gives me access to email, contacts, PDFs, and PowerPoint presentations,” says Chief Information Officer Vic Bhagat. “I can even get GE-specific data and applications. It’s made things much easier, and a lot more mobile.”

For GE’s sales and marketing staff, the large iPad display makes it a useful interface for sharing business information and presentations, bringing greater immediacy to interactions with customers and colleagues.

“You can use it sitting across from somebody,” says Boff. “It’s not just a more portable laptop — it’s a different technology, and we use it differently. You have this beautiful device, and yet it quickly becomes our device. The apps and data are on iPad, yet it’s very much about GE and the GE brand.”

To maximize its mobile capabilities, GE has established the GE Mobile Center of Excellence, an internal group that develops tools and strategies to make mobile devices more useful for its many business units. The group has already built dozens of apps for in-house use on iPhone and iPad, and has created its own web portal, the GE Mobile App Store, to make it simple for users to find and download apps.

The apps range from industry-specific monitoring and diagnostic tools to business intelligence resources. For example, the company’s Transformer Monitoring app helps manage gas turbine inventory and electric transformers throughout the world, while PDS Movement Planner lets service personnel monitor railway tracks and get diagnostic information on locomotives.

In combination with the unique capabilities of the devices themselves, GE’s custom apps help the company’s core clients accomplish their business goals faster and better.

“The easy flow of information, the ability to flick through pages, the ability to zoom in from a global map to a specific transformer and read all the key performance indicators — these are some of the ‘wow’ moments we get when we launch these apps,” Bhagat says. “Could you do that on a terminal? I don’t think so.”

“GE has some of the best technologies in the world, and now we have the mobile platform to do something different,” Anandappa adds. “The iPhone SDK allows us to seamlessly translate our creative ideas into the technology itself. We can make something easy to use, but the back end can be extremely powerful. The possibilities are endless.”

Founded by Thomas Edison in 1878Headquarters in Fairfield, Connecticut300,000 employees in more than 100 countriesA Dow Jones “sustainability leader” for six straight yearshttp://www.generalelectric.com/

“GE has some of the best technologies in the world, and now we have the mobile platform to do something different.”

Dayan Anandappa, Director of Digital Technologies and Collaboration, GE

“Innovating for the future is who we are. iPad and iPhone are wonderful ways to inspire us and help us get GE there.”

Linda Boff, Global Director of Marketing Communications, GE

Thursday, February 24, 2011

Verizon iPhone Against Motorola Droid 2 Global Comparison Battle Video

I’m fairly sure most in the mobile world enjoys a good comparison battle between two mighty smartphones, so today we have for your viewing pleasure below a full blown comparison fight between the Verizon iPhone and the Motorola Droid 2 Global.


A kind of iOS verses Android smartphone battle which comes our way courtesy of the guys over at Daily iPhone Blog and by way of Phone Arena’s YouTube page, and delivers twelve and a half minutes of comparison footage for you to enjoy.


The guys over at Phone Arena also have a lengthy in-depth four page article covering the comparison between the Motorola Droid 2 Globle and Verizon iPhone including an abundance of images which you can check out by hitting up their website.


However, if you are not into reading lengthy articles and would prefer to spear a few minutes to watch the video you can do so by heading on down and hitting the play button to find out which device comes out on top…enjoy.

iPhone 5 to Use a 4-Inch Screen?

toprightMonday February 14, 2011 11:00 PM EST; Category: iPhone
Written by Arnold Kim


Samsung Galaxy S (4-inch screen) vs iPhone 4 (3.5-inch screen) via Emoiz
Rumors are flowing fast for the next generation iPhones. Digitimes is now claiming that the next generation iPhone will use a 4-inch screen to better compete with Google Android. The component suppliers noted that the production lines for Apple's next generation iPhone have begun testing, and Apple is interesting in expanding the screen size to 4-inches to support the tablet PC market as the vendor only has a 9.7-inch iPad in the market.

The news is interesting given the recent rumors of a smaller iPhone as well. The iPhone has always used a 3.5-inch screen since its launch, while several Android phones have launched at larger screen sizes.

Digitimes has a bit of an on-again off-again reliability with Apple-related rumors. They have certainly made some legitimate predictions, but has also detailed 7-inch iPad and 22-inch touch-screen iMac. It's believed that Apple prototypes several different designs for testing purposes but may also be the source of the some the false rumors we've seen in the past.

Clamcase iPad keyboard case review

We know you've been on pins and needles since we cleared up some of the confusion regarding the Clamcase, but a review unit finally landed on our doorstep to put through the paces. If you need a refresher, this was one of the earliest iPad keyboard cases to be introduced, but has only started shipping recently after some manufacturing woes. We've had sometime to put this baby through the paces so read past the break for the lowdown.


Early product renders showed the Clamcase with a glossy black finish, but the final shipping product has a matte enclosure. We actually prefer it, though we think a soft touch coating would've been a bit nicer than straight up plastic. Closed, the Clamcase very much resembles a laptop, albeit one with a smaller footprint than Apple currently offers (notice we didn't say thinner).

The unit is split into a bottom part that houses all the electronics and a top part where you insert your iPad. The hinge that connects both pieces is the other main design element, and seems to be pretty sturdy from our non-scientific tests. Since you can use the case in 'laptop mode' or as a folio, the hinge is pretty important, and can be contorted to any angle possible.

Inserting the iPad is as easy as aligning the edges, and the fit seems to be secure and tight. Removing it requires a bit of force as well as some fidgeting to make sure all the edges get freed. We have a small possible concern in that the mechanism for holding the iPad securely in place is a lip that actually digs into the small line between the silver iPad enclosure and black iPad bezel (see photo above). It's very minor -- and could just have been this instant -- but something to keep in mind if you plan on constantly inserting and removing it from the Clamcase. We should also mention that the Clamcase itself weighs in at 1.8-pounds, which is more than the actual iPad, and together weighs more than both the 11- and 13-inch MacBook Air models. Friends who picked up the device noticed the weight immediately, and to be frank it could be a dealbreaker for many. If there's no weight advantage provided by this, why use it over a traditional laptop? You've also got to keep in mind that with the iPad 2 seemingly around the corner it likely won't fit in Clamcase V1, so that's another fundamental issue right there.

The meat and potatoes of the Clamcase is the keyboard itself, as that's the real reason you'd want one of these. We appreciate that the Clamcase guys tried to make the keyboard as wide as possible without adding more width to the iPad itself, but to be quite honest it feels cramped. We initially found typing to be a bit awkward, but we certainly improved with some practice. Other friends we consulted agreed that the keys are just far too small and spaces way too close together. Part of the problem is that there's just not enough space between the keys, so you could find yourself accidentally triggering neighboring letters. Quality wise, the keyboard feels cheap and that's really unacceptable for a product whose main purpose is to make typing better. Don't get us wrong, we typed faster on this than on the virtual keyboard, but there's only a small amount of travel to the keys and the click is only moderately satisfying. Being nitpicky, some of the keys appear to be a little slanted and the key labels are somewhat sloppily placed. Our biggest issue was with the space bar, which just seems far too small and not far down enough. We don't understand the constraint, especially given that there's no trackpad to take up space below. On the upside, however, there's a row of convenience keys above the numbers that do add some welcomed features. There are home, lock, and search keys as well as volume controls, play/pause, and fast forward. You can also cut, copy, and paste, and activate the Slideshow feature with a single click -- but more on that in a bit.

The keyboard also has some other standard keys such as control, option, and Fn that don't do much on the iPad. While it's true you can use it as a standard Bluetooth keyboard for any device, we can't imagine anyone besides an iPad owner buying this, and feel that this space could've been used more effectively. You can use familiar cut, copy, and paste shortcuts on the keyboard, but there are already dedicated keys for performing these functions.


We typed the entirety of this review using the Clamcase in a variety of use cases and have found scenarios where it's both most useful and highly clunky. The most interesting aspect of using it is that unlike laptops, most of the weight is in the top part where the iPad itself sits. This made it a bit frustrating to use on a couch, as any time we moved our hands from the palm rest the weight of the screen would pull it backward. This problem didn't exist when using it on a table, and the hinge did a good job of keeping the screen in place though. The other interesting thing about using the Clamcase is just how much it tries to aesthetically transform your iPad into an actual computer. This sounds great in theory, but we found ourselves searching for the trackpad on more than one occasion. iOS was really designed for direct input from your finger, so pretty much anything besides text input requires you to interface with the iPad screen itself. (Update: It appears you can select text using some contortion of arrows and modifier keys -- still not as ideal as a mouse). This isn't something you realize when using the iPad in your lap, but just imagine if your laptop didn't have a trackpad and instead had a touchscreen. It reminds us a little bit of this particular slide that was shown during Apple's Back to the Mac event: constantly lifting your finger to interact is a major annoyance. The perfect example of this conundrum can be seen when trying to copy and paste text. While there are dedicated keys for performing these functions, you've still got to use your finger to select the text, and at that point you don't even need the key to do so. In addition to keyboard mode, you can flip the keyboard all the way around back and use it as a regular tablet case, but for that kind of use it's really unacceptable the amount of heft it adds. Not to mention the fact that you will have to power it down to avoid accidental input, and possibly even damaging the keyboard itself. You need two hands to hold the iPad + Clamcase together comfortably, and even at that point it's still seriously heavy. On top of this, fingers grasping the case will inevitably activate keys accidentally, so you've got to remember to power down the device if you're using it in tablet mode. This reminds us of another qualm with the hardware -- the lack of a power toggle. Instead there's a key in the upper right corner that handles powering the unit on and off, but there's not even a status light or any feedback other than the Bluetooth icon activating on the iPad screen. We would've much preferred a switch that would more quickly indicate the power status -- and more quickly toggle it -- and a battery meter would've been nice too. (Update: Clamcase tells us if you hold fn+ctrl LED blinks indicate percentages.)

The Clamcase is a decent offering in terms of iPad keyboard cases, but the amount of heft it adds for the limited functionality it brings makes it seem a whole lot better in theory than in reality. We won't be making this our primary iPad case, but for those times when you know you'll need a keyboard, the real thing certainly beats the virtual alternative. For students looking to use an iPad in class rather than lugging around a full-sized laptop, we could see this being a real hit if it was lighter and had a better keyboard -- but we still don't think the iPad is a good enough laptop replacement. Friends we showed the device to agreed that typing was difficult and that the weight gain was a problem. We'll probably keep waiting for the perfect iPad keyboard case to call our own, but if you don't have the patience to do the same you may want to give the Clamcase a shot.

Rumors of iPhone 5, iPad 2 'Delays' Called Untrue [Updated]

toprightTuesday February 22, 2011 11:47 AM EST; Category: iPhone
Written by Eric Slivka

Over the past day, a pair of analyst reports have suggested that Apple's second-generation iPad and fifth-generation iPhone will see their launches delayed beyond their previously-planned windows, due in part to design changes and other "issues" with production.

But according to The Loop's Jim Dalrymple, these claims are simply untrue. While Dalrymple is careful to note that he doesn't know when the next-generation versions of Apple's popular iOS devices will ship, he says that any claims that Apple is experiencing internal "delays" are false and that everything is on time according to Apple's schedule. From what I've heard this morning both products are on schedule and will ship when they are supposed to. Only Apple knows exactly when that will be, but the products are not delayed.

Reuters is also reporting that claims of iPad delays are "not true".
In his report, Dalrymple goes on to note the phenomenon of "delays" for products that haven't even been announced. Consequently, it is important to differentiate between the expectations of the media and customers, which are widely discussed, and those of Apple's internal plans, which are much less well-known. It seems amazing that rumors of Apple missing product deadlines are running rampant when Apple hasn't even announced the product yet. The only deadlines that have been set are by the media, not Apple.

Having said that, the iPhone 5 and iPad 2 are not delayed.

Many observers have been looking forward to an iPad release in the same March-April timeframe seen last year, with the next-generation iPhone set to follow in its usual June-July launch window, and it appears that Apple may yet meet those external targets.

Update: Reuters has now published a brief article refuting the delay claims, and Barron's has added its voice to the growing chorus of denials.

Forget the white iPhone 4, white iPhone 5 rumors begin!

 It's the perfect rumor: the officially delayed and frequently tattled white iPhone 4 has reemerged as the white iPhone 5 riding a horned stallion through virgin rumor fields. According to the Economic Daily News, the previously unheard of white iPhone 5 will feature a touch panel supplied exclusively by Wintek. If true, then the white iPhone 4, officially scheduled for a spring 2011 launch, should be available just prior to the launch of the next generation white iPhone 5, anticipated for a summer launch in keeping with Apple's typical launch cycle. Not exactly ideal, but hey, it's only the first of many related rumors to come.


Video Editing on an IPod Touch

Q. Is it possible to edit a video clip I’ve shot on the iPod Touch, or must I transfer it to the computer to edit?

A. You can do very basic video editing on the iPod Touch: trimming the beginning or end of your clip. In the Photos app, open the video you want to edit from the Camera Roll album, and then tap the screen to bring up the playback controls, including the frame-viewer bar at the top of the screen.

With your finger, drag the end of the frame-viewer bar from either end of the clip until the part you want to keep is inside the yellow border. Next, tap the yellow Trim button at the top of the screen to cut the unselected frames. You can cut the original clip or make a new copy containing the selected video. Choosing to save the trimmed video as a new clip will leave the original file intact.

If you want to do more with your mobile movie production, like adding text, music and scene transitions, visit the iTunes App Store and search for video-editing apps for the iPod Touch or iPhone. You can find several, and most cost less than $5. If you find the editing experience cramped or limited on the small screen, you can always import the clips to your computer and edit them in a desktop video program.

Getting Personal

With AOL

Q. Periodically, I get a message on my computer that Windows is “Backing Up Personal Storage.” What is “personal storage” and what is its benefit?

A. If you are not using a dedicated backup program that is saving your data to an external drive or separate hard-drive partition, the message might be coming from America Online’s software. Instead of keeping your mail only online, where you need an Internet connection to see it, you can use the AOL program to save e-mail messages to your computer’s hard drive, through the Personal Filing Cabinet feature.

In AOL 9.0 and later, you can also save copies of your e-mail to AOL’s servers, so they won’t get flushed out of the system and are accessible from the AOL Web site as well as through the desktop software. AOL’s guide to using the Personal Filing Cabinet is at bit.ly/cMuAec.

TIP OF THE WEEK Need to step away from your computer for a few minutes and don’t want anybody snooping around your screen? In most recent versions of Windows, you can press the Windows key and the L key to quickly put up the login screen, which will not go away until the computer’s password is entered. Once you type in the password, the login screen goes away and Windows picks up right where you left off with your open files and programs.

Although Mac OS X does not have a direct keyboard equivalent for quickly locking up your screen while still leaving all your files and programs open, you do have a few options, including third-party shareware or turning on the Security feature in the Mac’s System Preferences to require a password to bypass the screen-saver program.

Another way to quickly lock the screen is to open the Mac’s Applications folder, then open the Utilities folder and start up the Keychain Access program. Under the Keychain Access menu, choose Preferences and turn on the checkbox next to “Show Status in Menu Bar.” A small Lock icon appears in the Mac’s menu bar. Click on it and choose Lock Screen to shut everybody else out of the Mac until you hit the Space bar and type in the system password. J. D. BIERSDORFER

Personal Tech invites questions about computer-based technology to QandA @nytimes.com. This column will answer questions of general interest, but letters cannot be answered individually.

iTunes shocker! Apple announces App Store subscriptions

Apple Launches Subscriptions on the App Store

CUPERTINO, California-February 15, 2011-Apple® today announced a new subscription service available to all publishers of content-based apps on the App Store?, including magazines, newspapers, video, music, etc. This is the same innovative digital subscription billing service that Apple recently launched with News Corp.'s "The Daily" app.

Subscriptions purchased from within the App Store will be sold using the same App Store billing system that has been used to buy billions of apps and In-App Purchases. Publishers set the price and length of subscription (weekly, monthly, bi-monthly, quarterly, bi-yearly or yearly). Then with one-click, customers pick the length of subscription and are automatically charged based on their chosen length of commitment (weekly, monthly, etc.). Customers can review and manage all of their subscriptions from their personal account page, including canceling the automatic renewal of a subscription. Apple processes all payments, keeping the same 30 percent share that it does today for other In-App Purchases.

"Our philosophy is simple-when Apple brings a new subscriber to the app, Apple earns a 30 percent share; when the publisher brings an existing or new subscriber to the app, the publisher keeps 100 percent and Apple earns nothing," said Steve Jobs, Apple's CEO. "All we require is that, if a publisher is making a subscription offer outside of the app, the same (or better) offer be made inside the app, so that customers can easily subscribe with one-click right in the app. We believe that this innovative subscription service will provide publishers with a brand new opportunity to expand digital access to their content onto the iPad, iPod touch and iPhone, delighting both new and existing subscribers."

Publishers who use Apple's subscription service in their app can also leverage other methods for acquiring digital subscribers outside of the app. For example, publishers can sell digital subscriptions on their web sites, or can choose to provide free access to existing subscribers. Since Apple is not involved in these transactions, there is no revenue sharing or exchange of customer information with Apple. Publishers must provide their own authentication process inside the app for subscribers that have signed up outside of the app. However, Apple does require that if a publisher chooses to sell a digital subscription separately outside of the app, that same subscription offer must be made available, at the same price or less, to customers who wish to subscribe from within the app. In addition, publishers may no longer provide links in their apps (to a web site, for example) which allow the customer to purchase content or subscriptions outside of the app.

Protecting customer privacy is a key feature of all App Store transactions. Customers purchasing a subscription through the App Store will be given the option of providing the publisher with their name, email address and zip code when they subscribe. The use of such information will be governed by the publisher's privacy policy rather than Apple's. Publishers may seek additional information from App Store customers provided those customers are given a clear choice, and are informed that any additional information will be handled under the publisher's privacy policy rather than Apple's.

The revolutionary App Store offers more than 350,000 apps to consumers in 90 countries, with more than 60,000 native iPad™ apps. Customers of the more than 160 million iOS devices around the world can choose from an incredible range of apps in 20 categories, including games, business, news, sports, health, reference and travel.

Apple designs Macs, the best personal computers in the world, along with OS X, iLife, iWork, and professional software. Apple leads the digital music revolution with its iPods and iTunes online store. Apple is reinventing the mobile phone with its revolutionary iPhone and App Store, and has recently introduced its magical iPad which is defining the future of mobile media and computing devices.

Press Contacts:
Trudy Muller
Apple
tmuller@apple.com
(408) 862-7426
Tom Neumayr
Apple
tneumayr@apple.com
(408) 974-1972
NOTE TO EDITORS: For additional information visit Apple's PR website, or call Apple's Media Helpline at (408) 974-2042.

App Review: Need For Speed Hot Pursuit By EA

Need for Speed HP 9 e1293487032593 125x125 App Review: Need For Speed Hot Pursuit By EA-Introduction-Electronic Arts just came out with there newest addition to the NFS. This game on the Iphone4 has great new graphics,sounds,and most of all the cars! When the game first came out you was unable to play as a racer you had to be the cop but now with the new updated version you can play as either a racer or the cop! The games biggest selling point has to be the effects of the graphics.


-Graphics-The game has outstanding graphics with the help of the iphone4. Although there have been reported problems of the having slower load times, and rare freezing.You have several areas of tracks to go trough from deserts to the coast and even the city. The main part has to be the racing cars, they are outstanding to see todays dream machines on an game. The game offers everything from a basic cop car to the new high powered lamborghini speed racer.When playing as a cop you have options such as spike strips,road blocks, and of course oil slicks. Overall graphics on the newer devices is outstanding and is what is making this game not only popular but ranking it on the itunes top ten!


-Sound Effects- When playing the game what makes the most noise has to be the police sirens and the radio noise, which does not sound like much, but it does get a little irritating after a couple of min. The game does sound a lot better with earphones/headphones than just the basic device speaker.The music in the game is not the best but I’m looking for an update that allows you to add your own music soon.Overall the sound effects are a little irritating but don’t let this turn you away from an exciting game.


-Gameplay/Controls- The game has a great interface and very basic controls, like most racing games you tilt to steer and touch to break. New features include auto-acceleration,auto-breaking. These new features keep the gamer less distracted on messing with controls and more focused on playing the game which is a plus for EA. Types of racing events in the game is like most, checkpoint racing against other cops,hot pursuit, taking out multiple players and etc. The awarding system is the game, the more you go through the events and racers the more cars and stats you unlock. The leveling system is based on how much money you earn on each mission. You have a set amount to the next level which you must reach before proceeding. Overall the gameplay and controls are pretty acceptable!


-Final Report- This is a great game among the racing games. It combines great interface with wonderful graphics and great sound. My rating for this game has to be a 7/10. The things I don’t like about the have to be that it lags, and has quite a bit of bugs and a glitch here and there, but I would for sure share this game with any racer or car fan!!!!

Verizon Offering Discounted iPhone Plans to Apple Retail Store Employees



ifoAppleStore reports that Verizon is offering excellent deals on service plans for Apple's retail store employees, encouraging them to switch over to the carrier's services for their wireless needs. According to tipsters, employees can pay the non-subsidized price of $649.99 for a 16 Gb iPhone 4, for example, and then pay just $25 a month for 1,500 monthly minutes, along with unlimited texts and data. A consumer plan with unlimited talk time, data and texts costs $119.94. A similar plan on the AT&T network would cost $114.99.

A second option allows retail store employees to purchase the Verizon iPhone at regular subsidized prices and pay full service plan fees for ten months, after which time the service plan would drop to $25 per month for the remaining 14 months of the contract.

Employees taking advantage of the deals would reportedly not be eligible for future iPhone upgrade discounts as long as they remain Apple employees.

( 0 comments )

NYT: Apple considering a cheaper iPhone, but not a smaller one right now

Bloomberg and the Wall Street Journal seemed pretty sure that an iPhone nano was inbound, but the New York Times' anonymous sources dispute that tale -- the paper writes that "Apple is not currently developing a smaller iPhone," and that the company is "not planning to introduce a smaller iPhone anytime soon." While the publication doesn't outright deny the existence of such a device at any point in the story, it does quote an anonymous Apple executive as saying that it doesn't make sense for the company to create multiple iPhone form factors at any given time, and an anonymous Apple engineer as saying that cheaper components, not a smaller size, would make for a cheaper overall price.

One thing's for sure: either Apple's making one, or it's not.


In related news, the Times' sources corroborate the idea that Apple will make MobileMe free, and say that the next full-sized iPhone is nearly complete. Woo!

Age Of Hammer Wars by Dynamic Systems Group

Dwnld iTunes bdg V wht88x48 Age Of Hammer Wars by Dynamic Systems Group


HammerWars is a sequel to a popular indie-game HammerFight, released on PC in 2009. Action takes place in a unique universe resembling middle ages. With one big difference – sky here is ruled by diminutive helicopter machines fashioned from wood and steel.


A player takes control over one of the machines and finds himself in the company of unfriendly neighbours. How to fight them? Well, simplest way is to ram them, but that can be the doom of the flying machine and its pilot. Answer is to attach a weapon to the craft. In HammerWars Player finds the whole collection of medieval weaponry – maces, axes, swords and of course, mean-looking battle hammers. Swinging the flying machine in circles player begins to wield the attached weapon – all he needs now is to get close to the enemy to strike.
Some may call Hammer Wars an arcade, but in fact this game has impressive physics. Bounces, inertia, and gravitation – all are taken from real world. Heavier weapons slow the flying machine down. At times player can even crash his machine through the walls! Try it for yourself, you will like it!
HammerWars offers a diverse array of missions. On top of classical “shoot-them-all” the game puts player through tasks of guarding the cargo ship, breaking from jail and even the battle with an enemy chained to player’s machine. The coins beaten from the enemies can be spent on upgrades. New weapons, armour and healing potions are on sale. Remember – some weapons work better against particular types of armour.


Here is info page (with video and screenshots): http://hammerwars.com
iTunes link: http://itunes.apple.com/app/age-of-hammer-wars/id398196476?mt=8


We will be glad to provide you as many promo codes as you need for testing. If you wish to run a contest/competition for promo codes on your site – we will also be glad to provide you several promocodes for this.