Showing posts with label iPhone. Show all posts
Showing posts with label iPhone. Show all posts

Wednesday, April 27, 2011

Android Faithful Hate Apple And Wouldn’t Buy iPhone

Now we all know there’s no real love lost between the iOS faithful and the Android faithful and both sides will defend their chosen platform to the bitter end. Apple gear has dominated the mobile space for quite some time but Android is eating away at Apple, and will undoubtedly become the most dominant in the mobile arena.

Well according to an article over on Cnet, it appears that according to a recent survey by Business Insider, although iOS users would purchase an Android device if there was an Android handset that was “better in most key ways than an iPhone,” it appears that Android users aren’t so willing to swap to the iPhone.

According to the survey, which consisted of mostly Android and iPhone users, most of those Android users said they wouldn’t consider purchasing an iPhone, the reason for this is because they “hate Apple,” although the survey doesn’t go into why said Android users hate Apple.

Apparently the survey took in over 2000 participants and according to the figures only 31.2 percent of Android user would consider buying an iPhone if said iOS device “worked better with non-iPhone apps and products.”

However; apparently 55.7 percent of Android users marked the box that indicated “Nothing: I hate Apple.”

So our question is, do our Android toting users really hate Apple rather than just disliking the iPhone, and if so why do you hate Apple? Have to say I am one of the Android faithful, but personally I don;t actually hate Apple or the iPhone. Feel free to voice your opinions to our comments area below.

Tuesday, April 26, 2011

Next-generation iPhone coming in September?

By Thomas Ricker posted Apr 20th 2011 12:55AM Ok, so you won't be getting an iPhone refresh this summer. But according to a trio of sources speaking to Reuters, the next-generation iPhone should be shipping in September -- as we've heard before -- with production starting in July. One source said that the iPhone will feature a faster processor, naturally, and look largely similar to the iPhone 4. If true then prepare to see it unveiled at Apple's fall event, usually held in early September.

Monday, April 25, 2011

MacRumors: iPhone 5 to Start Production in September?

toprightMonday April 11, 2011 12:22 PM EST; Category: iPhone
Written by Arnold Kim


BusinessInsider relays an analyst report from Avian Securities which claims that the iPhone 5 won't start production until September and that this suggests that next generation iPhone won't make it to the market until the end of the year or even early next. Supporting out comments over the last month, conversations with yet another key component supplier indicates that production for iPhone-5 will begin in September. This is consistent with Avian findings in the supply chain in recent months and we believe the consensus view is moving towards this scenario.

Avian cites "key component suppliers" as the source of the information. They also revive the possibility of a cheaper/lower cost iPhone also in the works, but no new details.

While some may tire of the on-again/off-again nature of these rumors, the information from Avian is consistent with previous claims that no new iPhone hardware would be coming in June as well as claims that due to part production timelines, the iPhone 5 won't be shipping until Fiscal 2012 (after September 2011).

Sunday, April 24, 2011

MacRumors: White iPhone 4 to Finally Arrive By End of April [Updated]

toprightWednesday April 13, 2011 08:21 PM EST; Category: iPhone
Written by Arnold Kim


Bloomberg is reporting that Apple will finally deliver the white iPhone 4 by the end of April after a 10 month wait. The new version will be available from AT&T Inc. and Verizon Wireless by the end of April, said one of the people, who asked not to be identified because the plans aren't public. The release was stalled as Apple resolved manufacturing challenges, including paint that peeled under heat, one person said.

Bloomberg's sources reveal that the issue that had caused the delay involved the white paint peeling under heat. After the initial delays, Apple had said the white iPhone would ship by Spring 2011. The new model may help boost sales of the iPhone 4 which has been on the market since June of 2010. Bloomberg also confirms previous reports that Apple is not planning on introducing a new iPhone at WWDC, possibly waiting until later this year to introduce the iPhone 5.

Update: Reuters offers a similar update, claiming that the Apple has begun production on a white iPhone that will be released "within a month". Suppliers to Apple Inc have begun production of white iPhones after a delay of almost 10 months, pointing to a launch date of within a month, two people familiar with the situation said on Thursday.

Update 2: According to The Wall Street Journal, Apple has confirmed that the white iPhone delays are nearly over and reiterates its previous position that the device will be launched this spring. Apple Inc. said Thursday that delays keeping the white iPhone from store shelves are nearly ended and that the device is on track for spring release, reiterating the projection that the company made in October.

Apple declined to comment about which carrier would initially carry the white iPhone 4.

Friday, April 22, 2011

iPhone nano may not exist, but this KIRF does

By Jacob Schulman posted Apr 20th 2011 3:27AM While the folks "familiar with the matter" continue to debate over whether or not we'll actually see a real life iPhone nano at some point in our lifetime, the crafty KIRFers in China have taken matters into their own -- apparently undersized -- hands. Yes people, what you see above is a Shanzhai-crafted shrunken iPhone 4 running an iOS rip-off based on Java, garnished with a 1.3 megapixel camera. All it takes is a measly ¥380 (approximately $58) to be the coolest kid on the block with the "next iPhone" -- and maybe a quick trip to China.

Apple iPad and iPhone Gaining HBO Go: Video

If you are one of the iOS faithful and enjoy watching TV programs and movies on your Apple iPad or iPhone, the word is your iOS device may soon be getting a little iOS app from HBO called HBO Go for iOS devices.

Last week HBO posted a video on YouTube promoting the new iOS and Android app HBO Go and w have that video for your viewing pleasure below courtesy of Appshopper and by way of Cnet which lasts just 37 seconds and touts what the new app has to offer.

Here’s the blurb from HBO’s YouTube page…” HBO GO.® It’s HBO. Anywhere.® You’re just a click away from instant access to over 1400 HBO programs including HBO original series, blockbuster hits, sports, specials and more. Coming soon to iPad®, iPhone®, and Android.™ Free with your HBO subscription through participating TV providers.”

Apparently according to the video the HBO Go app should be available for download to your chosen mobile device as of the 5th of May and will be free to HBO subscribers, although it is unclear whether HBO content will be available over 3G.

So will you be snapping up the HBO Go app for your iOS device or Android device once the app becomes available?

A Simple Swipe on the iPhone, and You’re Paid

And then goes on to change the world forever.

1967: Why is it necessary to wait in line for a human teller if all you want to do is withdraw cash?

1974: Why shouldn’t your document on the computer screen look the same way it will when it’s printed?

1991: If shampoo always settles to the bottom of the bottle, why is the cap on top?

Recently, a San Francisco company has been asking an equally groundshaking question: Why can’t everyone accept credit cards?

Look, credit cards are great. There’s a paper trail, there’s fraud protection, there’s incredible convenience — just swipe and go. But why is it that only companies accept them?

Why can’t we use them to pay the piano teacher, the baby sitter, the lawn-mowing teenager, even first graders at their lemonade stand? Why aren’t credit cards accepted at garage sales, food carts and PTA bake sales? Heck, when your tipsy buddy wants to borrow $20 for a cab home, why can’t you eliminate the awkwardness and future conflict by just running his Visa card on the spot?

“Well,” you’re surely spluttering, “because — well, just because! That’s just how it is. Only actual companies take credit cards, everyone knows that!”

Yeah, but why?

The company asking that question is called Square. Its chief executive is Jack Dorsey, who co-founded Twitter — heard of it? Square is not only asking why, it’s proposing to change that rule for good.

There are actually some good reasons individuals don’t accept credit cards; the whole system is a nightmare of fees and red tape.

To become a credit card merchant, you have to buy the card-reading equipment, which costs several hundred dollars. You generally pay a setup fee, and you commit to a one- or two-year contract with the processing company. You pay $15 to $25 a month, and minimum transaction fees of $25 a month, even if you had no sales at all.

The Square Up system, on the other hand, eliminates that stuff. All of it. It makes the barrier to entry into the credit card world so low, there’s virtually nothing to stop you, the little guy, from taking the leap.

First, the equipment: you need an iPhone, iPad, iPod Touch or an Android phone. Why buy a fancy authorizing machine, when you already have a computer in your pocket?

Unfortunately, Apple steadfastly refuses to add a card-swiping slot to the iPhone. So Square provides you with a tiny half-inch reader attachment that snaps into, of all things, your phone’s headphone jack. The reader has a slot where you can swipe a credit card.

(The name Square, of course, refers both to the shape of the little reader and to what it does — as in, “are we square?” Cute.)

The Square plug is free. In other words, not only are you spared the contracts, the minimums and the monthly fees, but your equipment cost is zero. For all Square cares, you can keep your reader in a drawer somewhere and use it once a year.

For each transaction, Square charges you 2.75 percent of the total, plus 15 cents. That’s a lot simpler, and usually cheaper, than actual merchant accounts, where you might pay 3 or 4 percent, depending on the kind of card, plus 30 cents a transaction.

So let’s say someone from Craigslist comes over to buy your old junk. You snap the Square reader into your phone or tablet. You tap in the amount of the purchase; it could be $1 for a yo-yo, $25 for a box of old records or $12,000 for a used car (there’s no maximum amount). You type a description if you like, and maybe even take a photo of what you’re selling.

Now you swipe the customer’s card, which may take you a couple of tries. Your happy customer signs the phone’s touch screen with a finger (a coming software revision will make this step optional). If you like, you can tap in the customer’s e-mail address; the receipt is then sent automatically, complete with a little map showing exactly where the transaction took place.

The software is beautiful and dog-simple. To sign your name, you scrawl with your finger where it says “sign here.” Think you can handle this?

You can add a tip, when that’s appropriate. You can accept and track cash payments. And you can accept credit card payments without the card itself — over the phone, for example. You just need the card number, expiration date and security code, although these transactions cost you more (3.5 percent).

The iPad software is even nicer. It features a “shelf” depicting the kinds of things you sell the most often, with prices included, which is great if you run a small store.

Anyway, that’s the entire thing. Your phone connects to Square, authorizes the purchase, sends the receipt by e-mail and logs the transaction on your personal Square Web page. There, a tidy table reports your income for the day. You can download it as a spreadsheet if you like.

You’ve just accepted payment the way they do it at Apple stores: wirelessly, without a cash register, using a hand-held Internet-connected gizmo. Your biggest problem may be overcoming your customers’ skittishness; people don’t trust what they don’t understand.

Signing up for Square involves supplying your bank routing and account numbers, so Square can deposit your money. Only the first $1,000 of each week’s charges lands in your bank account immediately. Anything over that is reviewed by the company’s auditors; it can take as long as 30 days before you see the rest of the money. That could be a downside if you sell a lot of used cars.

Then again, that’s just for first-timers. The more you use the service without incident, the higher the company will raise that $1,000 threshold. In fact, if you’re willing to share more details about your business with Square upfront, they’ll raise that threshold from the start.

It’s easy to imagine that a concept this disruptive, brilliant and irresistible will take off, but its runway has been bumpy. The initial batches of readers were delayed. Even when they arrived, there were long waiting lists and not enough status reports.

As an antifraud measure, Square originally imposed a $100-a-transaction maximum, making the system far less useful. The original readers were finicky about reading card swipes — and didn’t work with the iPhone 4’s external metal antenna band. (Early Square adopters turned to humiliating workarounds like wedging a scrap of paper between the reader and the phone.)

The company says all of these problems have been fixed. Mass quantities of a redesigned, more reliable, iPhone 4-proof Square reader arrive this week (it’s the one I tested). Within a couple of weeks all backorders will be filled, everybody who got the old one will get the new one automatically, and new orders will be filled promptly.

Let’s hope that’s true. Because the Square system is beautiful, simple and a joy to use. It saves money, red tape, worry and lost sales.

Now let’s just hope more smart people keep asking why. As in, “Why is Wi-Fi free at cheap hotels, but $17 a night at expensive ones?” “Why don’t public sinks have foot pedals?” And “why can’t we just pay for the cable channels we actually want?”

Wednesday, April 20, 2011

Apple suing Samsung: Galaxy too similar to iPhone look and feel

Filed under: Apple

by Michael Grothaus (RSS feed) on Apr 18th 2011 at 4:45PM

The Wall Street Journal is reporting that Apple has filed suit against Samsung, claiming that the Samsung Galaxy line too closely imitates the look and feel of the iPhone and iOS. The lawsuit specifically calls out Samsung's products, like the Galaxy S 4G, Epic 4G, Nexus S and Galaxy Tab, and goes on to state that, "Rather than innovate and develop its own technology and a unique Samsung style for its smart phone products and computer tablets, Samsung chose to copy Apple's technology, user interface and innovative style in these infringing products."

This specific lawsuit is a bit more awkward than usual as Apple is not only Samsung's competitor, but also one of its largest clients. Samsung currently supplies Apple with large quantities of flash memory, LCD displays and the A4 and A5 chips found in iPhone 4s and iPads. There's no word yet on what kind of damages Apple is seeking in the lawsuit, but given that the company is saying Samsung copied the look and feel of both iOS and iPhone and iPad hardware, it's not a stretch to assume that Apple would demand all devices be removed from the market should it win the suit.

UPDATE: Apple has issued the following statement to Mobilized: "It's no coincidence that Samsung's latest products look a lot like the iPhone and iPad, from the shape of the hardware to the user interface and even the packaging. This kind of blatant copying is wrong, and we need to protect Apple's intellectual property when companies steal our ideas."

White iPhone? Test version of iOS? Tinhte claims both in video

Filed under: iPhone

by Victor Agreda, Jr. (RSS feed) on Apr 19th 2011 at 10:45AM

Here's a double whammy for you. Vietnamese site Tinhte (who have a decent record of leaks) has put out a video of what they claim is a) a white iPhone from Apple which is b) running some "test version" of iOS. As you can see in the video on the next page, multitasking in this mystery version presents you with a page full of screens for running applications. They go all jiggly and present the standard close button when long-pressed, and there's a nifty Search iPhone up top, but seems to be missing from the usual swipe to search function normally used to invoke Spotlight.

Is this real? Well, as Federico Viticci from MacStories points out, the Calculator app uses an old icon, as does the Voice Memo app. But iPhone Dev Team hacker Chronic tweets, there's nothing from Cydia like this. In fact, Chronic states unequivocally that this is, in fact, simply build 8A216 of iOS 4. The Gold Master version of iOS 4 was 8A293. Nothing to get excited about today it seems, although the way multitasking works here is kinda neat. Perhaps it will live again in iOS 5. For now, we're not going to say this is indicative of anything but a white iPhone running an old version of iOS 4.

Update: 9to5 Mac posted another video which supports the notion this iPhone is a prototype with 64 GB of memory. Unfortunately they are enthused over what they perceive as iOS 5 features, including such goodies as Facebook integration... We are siding with Chronic on this one and say this is build 8A216.

[via Engadget]

Click here to read all TUAW’s iPhone coverage

Sunday, February 27, 2011

iPhone Gems: The Beatles LOVE, Metal Slug Touch + Volcano Escape

Welcome to the latest edition of iPhone Gems! This week, we’re spotlighting three applications that are pretty different from one another—an app that spotlights The Beatles’ and Cirque du Soleil’s LOVE album and theatrical performance, a just-released casual game, and a recent update to a classic arcade game series.

Our top pick in the bunch is the free application called The Beatles LOVE, but Bravo Game Studios’ Volcano Escape is also worth checking out if you’re a fan of endless climbing games. We’ve also included a brief “did you see this?” update on EA Sports’ NBA Jam, which we reviewed last week. Read on for all the details.

Cliched though the sentiment may be, we truly loved The Beatles’ LOVE album and live Cirque du Soleil performance, so we were surprised that while the album’s enhanced iTunes re-release received so much attention last week, the simultaneous debut of a related app—The Beatles LOVE (Free, version 4.4.2)—was barely acknowledged. Developed by Mobile Roadie, which creates apps that help musicians promote their music and live performances, this application leverages such a considerable quantity of audio, video, and photo content that Beatles fans should definitely check it out.

Designed largely to complement the Las Vegas show of the same name, LOVE plays Beatles music, as well as streaming video clips from the show, LOVE album, and the show’s All Together Now documentary. Interestingly, the app automatically finds and plays full songs if they’re in your iPod/iPhone/iPad library, and preview clips if not, arguably erring only in selecting original album tracks from your device rather than the remixed ones from the LOVE album. Photos and Love Insider sections include materials found in LOVE’s official show program, while other buttons found on a scrolling pane at the main screen’s bottom lead to news updates, a fan wall, and web-based stores to purchase Beatles merchandise. Taken together, these features bring the band’s sounds and imagery to life while providing new information, a limited social experience, and opportunities to acquire more content.

Viewed most cynically, The Beatles LOVE is little more than a promotional app for the band and show, mixing in bits of information with “buy” buttons, pictures, and web links—the latter within a browsing environment that isn’t optimized for the iPhone or iPod touch. But it’s hard to be cynical here: Mobile Roadie has executed so well on LOVE’s various specifics, ranging from the fun scrolling L, O, V, and E letters at the top of the screen to the content stored within its 17 buttons, that the app actually manages to transcend the value of the printed show program—something that sells for $13 and is not as easy to carry around. All we would want from The Beatles LOVE is even more content: full-length videos from the show and a more device-specific web store. It’s rare for us to load a free application and leave wanting to spend more money, but this one came very close to making that happen. iLounge Rating: A-.

As much as we would have preferred to say this in a different way, we couldn’t help but express the sentiment bluntly: SNK Playmore’s Metal Slug Touch ($2, version 1.1.1) is a turd. Released some time ago as a tilt-based version of the classic series of Neo-Geo shooting games, it more recently received updates that improved the controls and lowered the price from $5—the latter perhaps only temporarily. In any case, you can save your cash; what’s here still stinks.

Unlike the once storied original franchise, which primarily placed you in control of a soldier who walked through impressively illustrated third-world environments with guns a blazin’, Metal Slug Touch keeps you inside of a tank or an airplane for its brief four stages, endlessly shooting a cannon whilst occasionally using a second weapon—bomb or missile—plus jumping or evading, based on whether you’re in the tank or plane. Dumb enemies flock around you, dumping all sorts of ammunition on the screen in your general direction, and you either literally plow through them or try to rotate your gun towards them so that you can keep advancing to the right. Boss encounters end each level, starting with boring but large vehicles and moving up to alien ships as the crew of mindless attackers shifts from men to UFOs.

The key ingredient in Metal Slug’s successful arcade formula was its insane level of pixel-level 2-D artwork, which at one point in the past wowed fans of highly similar run-and-shoot titles by overloading each screen with so much detail that you couldn’t help but be impressed. Rolling through the iOS version’s repetitive stages, which leave too few opportunities to make meaningful jumps and even fewer to really appreciate the scenery, it’s hard for a fan to do anything more than lament how the passage of time and the over-simplification of the formula have wrecked Metal Slug on this platform. Virtual controls make both your vehicle and its gun feel imprecise; unlimited continues and too little inherent challenge also contribute to making the experience feel like a shadow of the hard core original titles; even the music sounds like it’s been dumbed down for devices that are clearly capable of more.

It’s interesting, though, that SNK has tried to re-release this game a year after it originally debuted in hopes of re-igniting interest. A smarter move would have been to go back to the drawing board and apply the virtual control scheme to a different and better Metal Slug title, if not something completely new then one of the old games. This one doesn’t feel like it’s worthy of $2, say nothing of the original $5, and would much better be forgotten than resurrected. iLounge Rating: C-.

Amongst the many casual game formulas that have been demonstrably popular in the App Store, “climbing” games, Tiki-themed titles, and run-and-shoot action adventures are as good as any three to mix together into a single release. That’s what Bravo Game Studios has done with its just-released Volcano Escape ($2), which combines the gameplay mechanics of Doodle Jump and Konami’s classic shooter Contra with the looks and sounds of Pocket God. You pick from one of six characters, most locked at the start, and use dual joysticks plus a jump button in an attempt to shoot and jump your way up from the bottom of an active volcano. Glowing lava grows at the bottom of the screen as you move from platform to platform, providing an ever-dangerous obstacles as you jump up on platforms, and “evil lava god minions” need to be shot and dodged as you continue your ascent.

As simple as the “keep moving upwards” gameplay has been in earlier games of this sort, Bravo incentivizes you to keep playing by rewarding you for reaching performance targets: lines are automatically drawn on the level to show you how far other players have ascended the volcano—with two characters unlocked at 1,500 and 15,000-foot heights—while power-up boxes can be collected and enemies defeated to unlock other characters. Only one character, Corey, is sold as a $1 in-app purchase to give you five lives rather than one, a not especially cool way of reducing the challenge level.

Volcano Escape’s strongest assets are its aesthetics and power-ups, both of which up the ante for $2 casual titles. The tiki and volcanic artwork is 3-D rendered and unquestionably superior to the flat 2-D stuff we’re accustomed to seeing in climbing titles. Bravo’s art is backed by a respectable soundtrack and audio effects that have the same sort of interesting, “out there” inspirations we heard in the company’s earlier edutainment title Mr. Hat and the Magic Cube. Additionally, though the “keep climbing” concept can easily get really old really quick, boxed power-ups such as a jetpack that plows straight through platforms help keep the pacing interesting, and a multiple sequential jump feature helps you feel as if you really have the opportunity to keep ahead of the lava—assuming that you can shoot the enemies in your path. It all works a lot better than it could have.

That said, there’s no escaping from the fact that this title could have easily become more than just a quick pick-up-and-play casual game with additional levels and challenges. Right now, it’s a good enough app to merit quick sessions here and there, but it’s obvious that developers with Bravo’s design talents could and should be doing more. Hopefully Volcano Escape will evolve into something even deeper, because the core gameplay and audiovisual assets here feel like they’re ready for bigger and better adventures. iLounge Rating: B.

Last week’s release of NBA Jam for the iPhone and iPod touch was a pretty big deal: Electronic Arts nailed everything except for the multi-player mode and iPad support fans would have expected from this latest title. And it also included some funny unlockable teams that are easy to miss amongst given all of the real NBA choices: the Republicans—George W. Bush, Dick Cheney, John McCain and Sarah Palin—Democrats including President Obama, Vice-President Biden, and both Clintons, plus the Beastie Boys, an EA Mobile team, the original NBA Jam team, a bunch of team mascots, and the Stickmen used in the game’s tutorial mode.

Try entering REP, DEM, and MAS as initials to unlock the Republicans, Democrats, and mascots. You can also use the in-app purchase system to unlock all of the hidden teams without having to enter anything. These little extra treats make the latest version of NBA Jam even more like the original arcade games, which employed hidden “easter egg” features and characters to impressive effect.

Thousands of additional iPhone, iPod, and iPad app and game reviews are available here.

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Saturday, February 26, 2011

Apple has no plans for smaller iPhone

Despite recent reports, Apple is not developing a smaller version of the iPhone, according to a New York Times report. Citing people briefed on Apple’s plans, the report states that Apple is exploring ways of making the device less expensive and allowing users to control the phone with voice commands, but is not working on a smaller version, in part due to fact that it would be more difficult to operate, and would likely not represent much of a cost savings. In addition, a smaller screen might force some developers to modify their apps, something that Apple wants to avoid. The report continues, citing a senior Apple executive as saying during a private meeting that it didn’t make sense for the company to make multiple iPhone models, and that it would continue its practice of dropping the price on older models when it introduces a new one. “Although the innards of the phone, including memory size or camera quality, could change to offer a less expensive model, the size of the device would not vary,” said a person with knowledge of Apple’s plans and who has worked on multiple versions of the device.

A separate person with knowledge of Apple’s plans is cited in the report as saying the company was actively building a more versatile version of its MobileMe service. The new version is expected to be free, according to the report, and would allow users to sync their files without using a cable. “The goal is that your photos and other media content will eventually just sync across all your Apple devices without people having to do anything,” the person said. Interestingly, the report also mentions the “N97” code name that has previously been tied to the project of a cheaper iPhone; according to several of the NYT’s sources, N97 was actually the code name for the Verizon iPhone 4, which launched last week.

Vatican: You can't confess your sins to an iPhone app

Vatican says Catholics an app for your iPhone can't replace a visit to the confessional. Vatican says Catholics an app for your iPhone can't replace a visit to the confessional.

Confess to your iPad? Not so fast, says the Vatican.


Officials in Rome have declared that an app available on Apple's iPhones, iPads and the iPod touch cannot serve as a confessional.


"One cannot speak in any way of confessing via iPhone," Federico Lombardi, the Vatican's spokesman, said in a statement. "This cannot be substituted by any IT application."


Confession: A Roman Catholic app walks Catholics through the sacrament.


It also keeps track of your sins and the time between confessions, information it keeps locked away via password protection.


Created for "those who frequent the sacrament and those who wish to return," the Indianapolis-based developers Little iApps says the Confession was meant to be used while in the confessional, but not as a replacement for it.


"This app invites Catholics to prayerfully prepare for and participate in the Rite of Penance," it said in a press release.


The company claims the app received an "imprimatur" from Bishop Kevin C. Rhodes of the Diocese of Fort Wayne, suggesting it was approved by the Catholic Church.

My Movies for iPhone Pro by Binnerup Consult

Dwnld iTunes bdg V wht88x48 My Movies for iPhone Pro by Binnerup Consult


We would like to ask you to review “My Movies for iPhone Pro” on your site. The app has been available in the AppStore since August, and have just been updated with additional functionalities, and at the same time the price have been lowered. Now where promotional codes have been extended to world-wide use, we hope that would interest reviewers.


The application have an exceptional rating score of minimum 4,5 stars in more than 20 countries, hereof 4,5 star in United States based on 95 ratings, 5 stars in United Kingdom based on 43 reviews and 4,5 star in Germany based on 68 reviews. The ratings give a good indication of the application being the quality product we have worked it to be – our application ratings are much higher than any competitive product.


With this app users can maintain their movie collection from our service of more than 350,000 DVD, Blu-ray and HD DVD titles worldwide, allowing them to view trailers, add titles by scanning barcodes or even scan a title in the video store and watch the trailer directly. If the user has a title that is not available in our service, they can report it missing and our staff will create the title for them – the user can also manually create titles in the collection.


App home: http://www.mymovies.dk/products/my-movies-for-iphone/pro.aspx
iTunes url: http://itunes.apple.com/us/app/my-movies-for-iphone-pro/id382411272?mt=8


By enabling the online collection, the user gets a website of all their movie titles which they can share with family and friends, allowing them to view the users movie collection.


The application automatically synchronizes the collection between multiple phones and/or iPad’s for use with recently released My Movies for iPad.


We will be glad to provide you as many promo codes as you need for testing. If you wish to run a contest/competition for promo codes on your site – we will also be glad to provide you several promocodes for this.


 

Friday, February 25, 2011

Apple Testing Three iPhone 5 Prototypes, One With Slide-Out Keyboard?

toprightMonday February 14, 2011 05:00 PM EST; Category: iPhone
Written by Eric Slivka


Keyboard Buddy Case for iPhone 4
Taiwanese site Apple.pro reports (via AppleInsider) that Apple has been testing three separate prototypes for the fifth-generation iPhone, including one with a slide-out keyboard. There are three iPhone5 prototype
one is a sliding cover which
Is the introduction of the keyboard after the side cover

Other prototypes are said to be similar to the iPhone 4 except with an upgraded battery and apparently an 8-megapixel camera, up from the 5-megapixel sensor found on the iPhone 4's rear-facing camera. The report likens those prototypes to the transition from iPhone 3G to iPhone 3GS, with the same basic design augmented primarily by improvements in the device's internals.

As for claims of a slide-out keyboard, the rumor seems incongruous with Apple's devotion to multi-touch functionality with on-screen virtual keyboards. Normally, we would simply cast such suggestions aside, but Apple.pro has a strong track record of providing leaked information from Apple's product pipeline. Most recently, the site posted photos of a small Apple-branded touchscreen that appeared a few months later in the company's latest iPod nano.

The site also notes several times that these are prototypes, suggesting that the model sporting a slide-out keyboard could simply a design put together by Apple for the purposes of testing out various form factors, and may never be intended for a public release.

Today's report from Apple.pro also reiterates ongoing claims that the next-generation iPad will be thinner and will carry at least one built-in camera.

Small iPhone to Have Edge to Edge Screen, Voice Navigation?

toprightSunday February 13, 2011 04:45 PM EST; Category: iPhone
Written by Arnold Kim


The Wall Street Journal has updated their previous story, adding some new details about the rumored smaller iPhone. The person who saw the prototype of the new iPhone said the device was significantly lighter than the iPhone 4 and had an edge-to-edge screen that could be manipulated by touch, as well as a virtual keyboard and voice-based navigation. The person said Apple, based in Cupertino, Calif., also plans to upgrade the iPhone 4.

The new phone is said to have an "edge to edge" screen with (obviously) a touch interface. The one possibly new feature appears to be "voice navigation". Apple already offers some rudimentary Voice Control with the current iPhone, so it's not clear if this voice navigation is something really new. The newspaper also adds that the iPhone 4 is also expected to be updated.

A Simple Swipe on the iPhone, and You’re Paid

And then goes on to change the world forever.

1967: Why is it necessary to wait in line for a human teller if all you want to do is withdraw cash?

1974: Why shouldn’t your document on the computer screen look the same way it will when it’s printed?

1991: If shampoo always settles to the bottom of the bottle, why is the cap on top?

Recently, a San Francisco company has been asking an equally groundshaking question: Why can’t everyone accept credit cards?

Look, credit cards are great. There’s a paper trail, there’s fraud protection, there’s incredible convenience — just swipe and go. But why is it that only companies accept them?

Why can’t we use them to pay the piano teacher, the baby sitter, the lawn-mowing teenager, even first graders at their lemonade stand? Why aren’t credit cards accepted at garage sales, food carts and PTA bake sales? Heck, when your tipsy buddy wants to borrow $20 for a cab home, why can’t you eliminate the awkwardness and future conflict by just running his Visa card on the spot?

“Well,” you’re surely spluttering, “because — well, just because! That’s just how it is. Only actual companies take credit cards, everyone knows that!”

Yeah, but why?

The company asking that question is called Square. Its chief executive is Jack Dorsey, who co-founded Twitter — heard of it? Square is not only asking why, it’s proposing to change that rule for good.

There are actually some good reasons individuals don’t accept credit cards; the whole system is a nightmare of fees and red tape.

To become a credit card merchant, you have to buy the card-reading equipment, which costs several hundred dollars. You generally pay a setup fee, and you commit to a one- or two-year contract with the processing company. You pay $15 to $25 a month, and minimum transaction fees of $25 a month, even if you had no sales at all.

The Square Up system, on the other hand, eliminates that stuff. All of it. It makes the barrier to entry into the credit card world so low, there’s virtually nothing to stop you, the little guy, from taking the leap.

First, the equipment: you need an iPhone, iPad, iPod Touch or an Android phone. Why buy a fancy authorizing machine, when you already have a computer in your pocket?

Unfortunately, Apple steadfastly refuses to add a card-swiping slot to the iPhone. So Square provides you with a tiny half-inch reader attachment that snaps into, of all things, your phone’s headphone jack. The reader has a slot where you can swipe a credit card.

(The name Square, of course, refers both to the shape of the little reader and to what it does — as in, “are we square?” Cute.)

The Square plug is free. In other words, not only are you spared the contracts, the minimums and the monthly fees, but your equipment cost is zero. For all Square cares, you can keep your reader in a drawer somewhere and use it once a year.

For each transaction, Square charges you 2.75 percent of the total, plus 15 cents. That’s a lot simpler, and usually cheaper, than actual merchant accounts, where you might pay 3 or 4 percent, depending on the kind of card, plus 30 cents a transaction.

So let’s say someone from Craigslist comes over to buy your old junk. You snap the Square reader into your phone or tablet. You tap in the amount of the purchase; it could be $1 for a yo-yo, $25 for a box of old records or $12,000 for a used car (there’s no maximum amount). You type a description if you like, and maybe even take a photo of what you’re selling.

Now you swipe the customer’s card, which may take you a couple of tries. Your happy customer signs the phone’s touch screen with a finger (a coming software revision will make this step optional). If you like, you can tap in the customer’s e-mail address; the receipt is then sent automatically, complete with a little map showing exactly where the transaction took place.

The software is beautiful and dog-simple. To sign your name, you scrawl with your finger where it says “sign here.” Think you can handle this?

You can add a tip, when that’s appropriate. You can accept and track cash payments. And you can accept credit card payments without the card itself — over the phone, for example. You just need the card number, expiration date and security code, although these transactions cost you more (3.5 percent).

The iPad software is even nicer. It features a “shelf” depicting the kinds of things you sell the most often, with prices included, which is great if you run a small store.

Tech Behind Hit Games Comes to iPhone

The technology behind hit videogames such as “Batman: Arkham Asylum” and “Gears of War 3? is coming to iPhone and iPad game developers this week, in another sign that mobile gaming is booming on Apple’s platforms.

Chair Entertainment“Infinity Blade”

Epic Games is planning to release an updated version of its game-development tools, known as the Unreal Development Kit, to the public Thursday. The kit, which is free to download, will include new tools to create high-quality graphics and animations on iOS, effectively simplifying and speeding up the development processes for games. Epic doesn’t charge license fees to tinker with the kit nor to make free games. But, if developers want to sell their apps, they have to pay a $99 licensing fee and 25% royalties after the first $5,000 in sales.


“Apple’s App Store is the most vibrant market for mobile gaming,” said Epic co-founder Mark Rein. “If you’re going to make a game for a mobile device, and you want to make the most money, you’re nuts not to make it for iOS.”


Over the past few years, Apple has added technologies to improve the visual capabilities of the iPhone, iPad and iPod Touch. It also has marketed games heavily in both advertising campaigns and in its stores. The Cupertino, Calif.-based electronics maker also hired prominent videogame maker Graeme Devine last year to help manage relationships with top game makers, such as Epic. Devine recently left Apple to create his own games for the company’s mobile devices.


Apple has sold more than 125 million devices using its iOS operating system, strongly competing against the Nintendo DS, which has shipped roughly 135 million units, and the PlayStation Portable, which has sold more than 62 million units.


The results of building on the Apple platform have been good so far for Epic, too.


The company recently released “Infinity Blade,” a fighting game that Mr. Rein said could help usher more games with high-end graphics to iOS. Industry pundits have already pegged Infinity Blade’s sales at more than $1.5 million in its first four days on the market. Apple’s Game Center social network lists more than 300,000 users playing the game at $5.99 a pop.


So, what about Google’s Android operating system?


Mr. Rein said he largely agrees with id Software’s John Carmack, who recently outlined his concerns about the Android platform in an interview with Ars Technica. Among them: the wide variety of Android phones available on the market makes writing applications that can work across the board challenging, and Google’s Android Marketplace doesn’t allow for applications above a certain file size, a definite problem for both Infinity Blade and id Software’s “RAGE,” which are rather large downloads.


But, Mr. Rein said, he expects Google will come up with solutions to those problems over time.

Rumor: iPhone 5 to land in September

In a research note, analyst Craig Berger of FBR Capital markets makes the bold claim that the iPhone 5 will not launch until September, a timing that overlaps with Apple's annual iPod refresh. Berger writes,

"we think a September launch is more likely, off from Apple's traditional iPhone launch schedule, but giving the firm more time to enhance its next-generation instant communications on the phone."
To back up this claim, Berger cites reports from Asian parts suppliers that are still ramping up their production of casings and touch panels for the iPhone 5. According to Berger, some chip vendors still have not received orders from Apple, and other component suppliers, such as those for the image sensor, have not been determined. Combined, these various reports paint a picture of a device that may not be ready for a large volume launch within four to five months.
Keep in mind that this information is based upon one analyst's interpretation of information obtained from his market sources. While analysts are sometimes correct with their predictions, they are often wrong. A survey of earnings predictions shows that independent financial bloggers are often better than professional analysts at predicting Apple's quarterly financial earnings.
To further cast doubt on this September launch, the Loop chimed in with its rebuttal that claims this rumor and the iPad rumor from earlier today are false. The take home message here is to regard this report with a grain of salt and assume the June iPhone 5 launch is a go until we receive additional evidence that suggests otherwise.
Click here to read all iPhone coverage

General Electric Goes Mobile with iPad and iPhone

GE may have started with a single bright idea. But its current influence extends far beyond light bulbs and home appliances. GE is one of the world’s largest technology companies, with business units devoted to aviation, clean energy, financial services, media, and health care technology, to name a few. As the company imagines, develops, and builds technologies that transform the way we live, it’s channeling the equally transformative power of iPad, iPhone, and in-house apps to generate new business possibilities.

“Innovating for the future is who we are,” says Linda Boff, GE’s Global Director of Marketing Communications. “We’re always thinking about what’s next. How can technology make lives better and help our customers be more efficient? iPad and iPhone are wonderful ways to inspire us and help us get GE there.”

When iPhone was released, GE quickly recognized the business value of enabling its workforce with fast, mobile data access via an easy-to-use interface.

“We were early adopters of mobile technology,” says Dayan Anandappa, Director of Digital Technologies and Collaboration. “Not just for email, but for scheduling, productivity, and getting content anywhere. Before iPhone, travel and meetings always required a laptop. Now you’re no longer tethered to your location — and you’re still productive.”

The introduction of iPad created further opportunities for mobile productivity at GE. “iPad gives me access to email, contacts, PDFs, and PowerPoint presentations,” says Chief Information Officer Vic Bhagat. “I can even get GE-specific data and applications. It’s made things much easier, and a lot more mobile.”

For GE’s sales and marketing staff, the large iPad display makes it a useful interface for sharing business information and presentations, bringing greater immediacy to interactions with customers and colleagues.

“You can use it sitting across from somebody,” says Boff. “It’s not just a more portable laptop — it’s a different technology, and we use it differently. You have this beautiful device, and yet it quickly becomes our device. The apps and data are on iPad, yet it’s very much about GE and the GE brand.”

To maximize its mobile capabilities, GE has established the GE Mobile Center of Excellence, an internal group that develops tools and strategies to make mobile devices more useful for its many business units. The group has already built dozens of apps for in-house use on iPhone and iPad, and has created its own web portal, the GE Mobile App Store, to make it simple for users to find and download apps.

The apps range from industry-specific monitoring and diagnostic tools to business intelligence resources. For example, the company’s Transformer Monitoring app helps manage gas turbine inventory and electric transformers throughout the world, while PDS Movement Planner lets service personnel monitor railway tracks and get diagnostic information on locomotives.

In combination with the unique capabilities of the devices themselves, GE’s custom apps help the company’s core clients accomplish their business goals faster and better.

“The easy flow of information, the ability to flick through pages, the ability to zoom in from a global map to a specific transformer and read all the key performance indicators — these are some of the ‘wow’ moments we get when we launch these apps,” Bhagat says. “Could you do that on a terminal? I don’t think so.”

“GE has some of the best technologies in the world, and now we have the mobile platform to do something different,” Anandappa adds. “The iPhone SDK allows us to seamlessly translate our creative ideas into the technology itself. We can make something easy to use, but the back end can be extremely powerful. The possibilities are endless.”

Founded by Thomas Edison in 1878Headquarters in Fairfield, Connecticut300,000 employees in more than 100 countriesA Dow Jones “sustainability leader” for six straight yearshttp://www.generalelectric.com/

“GE has some of the best technologies in the world, and now we have the mobile platform to do something different.”

Dayan Anandappa, Director of Digital Technologies and Collaboration, GE

“Innovating for the future is who we are. iPad and iPhone are wonderful ways to inspire us and help us get GE there.”

Linda Boff, Global Director of Marketing Communications, GE

Thursday, February 24, 2011

Verizon iPhone Against Motorola Droid 2 Global Comparison Battle Video

I’m fairly sure most in the mobile world enjoys a good comparison battle between two mighty smartphones, so today we have for your viewing pleasure below a full blown comparison fight between the Verizon iPhone and the Motorola Droid 2 Global.


A kind of iOS verses Android smartphone battle which comes our way courtesy of the guys over at Daily iPhone Blog and by way of Phone Arena’s YouTube page, and delivers twelve and a half minutes of comparison footage for you to enjoy.


The guys over at Phone Arena also have a lengthy in-depth four page article covering the comparison between the Motorola Droid 2 Globle and Verizon iPhone including an abundance of images which you can check out by hitting up their website.


However, if you are not into reading lengthy articles and would prefer to spear a few minutes to watch the video you can do so by heading on down and hitting the play button to find out which device comes out on top…enjoy.